Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs [R1] Lil Capitolio

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
12371
Duration
11:51
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
ICe Tsukuyomi · Elo 1217 +13
11:51 Match length
Defeated
[R1] Lil Capitolio Poseidon · Elo 1100 -36
66.2% win probability Pre-match · ICe favored win probability 33.8%
Key momentsIn match order
Fastest Classical
3:28* ICe Inari Okami · estimated
First pressure
3:38 ICe Stable Japanese
Armory timing
5:12 [R1] Lil Capitolio Armory
First extra TC
5:28 ICe Town Center
Market timing
7:30 ICe Market
Fastest Heroic
11:20* ICe Hachiman · estimated

ICe

Tsukuyomi · Blue
Win 1217 +13
EAPM
39.1
Favorite unit
Naginata Rider
30 fielded
Largest army
39
First expansion
5:28
Age path
Inari OkamiClassical · Est. start 2:44
HachimanHeroic · Research start 10:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy700 total resource volume
No post-game awards

[R1] Lil Capitolio

Poseidon · Red
Loss 1100 -36
EAPM
66.3
Favorite unit
Hippeus
16 fielded
Largest army
22
First expansion
10:24
Age path
HermesClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

ICe

Bought

Food200

Sold

Wood500
Total player market volume700

[R1] Lil Capitolio

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 39

Units

Naginata Rider30
Bushi7
Kitsune2
Buildings 10 types
House10
Mining Camp Japanese3
Stable Japanese3
Watermill3
Guardhouse2
Armory1
Market1
Shrine Japanese1
Temple1
Town Center1
God powers 1 invoked
New Moon1

[R1] Lil Capitolio

Army · 22

Units

Hippeus16
Centaur3
Theseus2
Atalanta1
Buildings 8 types
House7
Granary3
Stable2
Armory1
Market1
Storehouse1
Temple1
Town Center1
God powers 1 invoked
Lure1