Advanced match analysis
alsome babyy vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 22204
- Duration
- 41:48
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
alsome babyy
Tezcatlipoca · Elo 854 -18
41:48
Match length
Winner
Vega
Hades · Elo 839 +18
52.2% win probability
Pre-match · alsome babyy favored · Upset
win probability 47.8%
Key momentsIn match order
alsome babyy
Tezcatlipoca · Blue- EAPM
- 31.6
- Favorite unit
- Ocelotl Warrior 92 fielded
- Largest army
- 407
- First expansion
- 5:24
Age path
MalinalxochitlClassical · Research start 4:11
CoyolxauhquiHeroic · Research start 15:11
XolotlMythic · Research start 25:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy7,600 total resource volume
Large army production407 military units
No post-game awards
Vega
Hades · Red- EAPM
- 20.8
- Favorite unit
- Hoplite 4 fielded
- Largest army
- 21
- First expansion
- 11:32
Age path
AresClassical · Research start 4:18
ApolloHeroic · Research start 14:06
ArtemisMythic · Research start 24:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,600 total volume›
alsome babyy
Bought
No buys
Sold
Total player market volume7,600
Vega
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.