Replay-derived match flow, timings, and composition.

Advanced match analysis

alsome babyy vs Vega

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
22204
Duration
41:48
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
alsome babyy Tezcatlipoca · Elo 854 -18
41:48 Match length
Winner
Vega Hades · Elo 839 +18
52.2% win probability Pre-match · alsome babyy favored · Upset win probability 47.8%
Key momentsIn match order
First pressure
4:21 alsome babyy Warrior Priest trained
Fastest Classical
5:11* alsome babyy Malinalxochitl · estimated
First extra TC
5:24 alsome babyy Town Center
Armory timing
13:12 Vega Armory
Fastest Heroic
15:21* Vega Apollo · estimated
Market timing
15:27 alsome babyy Market
Fortress timing
17:04 Vega Fortress
Fastest Mythic
26:17* Vega Artemis · estimated

alsome babyy

Tezcatlipoca · Blue
Loss 854 -18
EAPM
31.6
Favorite unit
Ocelotl Warrior
92 fielded
Largest army
407
First expansion
5:24
Age path
MalinalxochitlClassical · Research start 4:11
CoyolxauhquiHeroic · Research start 15:11
XolotlMythic · Research start 25:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy7,600 total resource volume
Large army production407 military units
No post-game awards

Vega

Hades · Red
Win 839 +18
EAPM
20.8
Favorite unit
Hoplite
4 fielded
Largest army
21
First expansion
11:32
Age path
AresClassical · Research start 4:18
ApolloHeroic · Research start 14:06
ArtemisMythic · Research start 24:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

alsome babyy

Bought

No buys

Sold

Food4,400
Wood3,200
Total player market volume7,600

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alsome babyy

Army · 407

Units

Ocelotl Warrior92
Jaguar Rider73
Warrior Priest67
Tequihua Archer61
Eagle Warrior60
Coyote Warrior34
Quinametzin8
Otontin5
Tlamanih Spearman4
Soul Guide3
Buildings 10 types
House47
Farm34
Nobles Hut21
Calpulli15
Great Temple9
War Hut6
Temple5
Market4
Town Center3
Armory1
God powers 6 invoked
Starfall3
Corrupted Ground1
Infestation1
Obsidian Mirror1

Vega

Army · 21

Units

Hoplite4
Petrobolos4
Toxotes4
Ajax2
Chimera2
Cyclops2
Achilles1
Chiron1
Perseus1
Buildings 12 types
Farm23
Storehouse18
House17
Sentry Tower13
Fortress8
Town Center6
Temple3
Archery Range2
Military Academy2
Armory1
Granary1
Wonder1
God powers 7 invoked
Sentinel3
Earthquake1
Pestilence1
Titan Gate1
Underworld Passage1