Replay-derived match flow, timings, and composition.

Advanced match analysis

Aces.HUSKSUPPE vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
20311
Duration
8:50
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Aces.HUSKSUPPE Quetzalcoatl · Elo 2145 +19
8:50 Match length
Defeated
133Divine Zeus · Elo 2179 -19
45.1% win probability Pre-match · 133Divine favored · Upset win probability 54.9%
Key momentsIn match order
First pressure
3:30 Aces.HUSKSUPPE Warrior Priest trained
Fastest Classical
4:09* 133Divine Hermes · estimated

Aces.HUSKSUPPE

Quetzalcoatl · Blue
Win 2145 +19
EAPM
49.9
Favorite unit
Warrior Priest
11 fielded
Largest army
28
First expansion
—
Age path
PatecatlClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

133Divine

Zeus · Purple
Loss 2179 -19
EAPM
129.3
Favorite unit
Hippeus
9 fielded
Largest army
16
First expansion
—
Age path
HermesClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 28

Units

Warrior Priest11
Tlamanih Spearman9
Ocelotl Warrior5
Tequihua Archer3
Buildings 6 types
House8
Wall5
Calpulli4
War Hut2
Nobles Hut1
Temple1
God powers 1 invoked
Tailwind1

133Divine

Army · 16

Units

Hippeus9
Centaur5
Heracles1
Jason1
Buildings 5 types
House7
Granary2
Stable2
Storehouse2
Temple1
God powers None invoked

No god powers recorded.