Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs BeAcH_PaRtY

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19225
Duration
21:18
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
trollpack Kronos · Elo 1913 -15
21:18 Match length
Winner
BeAcH_PaRtY Thor · Elo 1975 +15
41.2% win probability Pre-match · BeAcH_PaRtY favored win probability 58.8%
Key momentsIn match order
Fastest Classical
2:54* trollpack Prometheus · estimated
First pressure
2:59 BeAcH_PaRtY Hersir trained
First extra TC
6:45 BeAcH_PaRtY Town Center
Armory timing
7:23 trollpack Armory
Fastest Heroic
10:08* trollpack Hyperion · estimated
Market timing
10:08 BeAcH_PaRtY Market
Fortress timing
10:47 trollpack Palace
Fastest Mythic
17:48* trollpack Atlas · estimated

trollpack

Kronos · Blue
Loss 1913 -15
EAPM
96.2
Favorite unit
Arcus
114 fielded
Largest army
234
First expansion
—
Age path
PrometheusClassical · Est. start 1:54
HyperionHeroic · Est. start 8:53
AtlasMythic · Est. start 15:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,000 total resource volume
Large army production234 military units
No post-game awards

BeAcH_PaRtY

Thor · Purple
Win 1975 +15
EAPM
63.1
Favorite unit
Throwing Axeman
15 fielded
Largest army
45
First expansion
6:45
Age path
FreyjaClassical · Research start 2:23
SkadiHeroic · Est. start 10:38
BaldrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling91 wall build events
Market economy1,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,400 total volume

trollpack

Bought

No buys

Sold

Food1,500
Wood3,500
Total player market volume5,000

BeAcH_PaRtY

Bought

Wood1,200

Sold

Wood200
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army · 234

Units

Arcus114
Contarius57
Katapeltes35
Murmillo10
Destroyer8
Oracle4
Fire Siphon3
Cheiroballista2
Fanatic1
Buildings 10 types
Farm13
Manor10
Military Barracks6
Counter Barracks5
Wall4
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers 17 invoked
Valor12
Chaos2
Deconstruction2
Implode1

BeAcH_PaRtY

Army · 45

Units

Throwing Axeman15
Berserk14
Godi5
Raiding Cavalry5
Hersir4
Valkyrie2
Buildings 11 types
Wall91
House18
Ox Cart Building10
Farm6
Great Hall6
Longhouse4
Town Center4
Hill Fort2
Temple2
Dwarven Armory1
Market1
God powers 2 invoked
Forest Fire1
Frost1