Advanced match analysis
trollpack vs BeAcH_PaRtY
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19225
- Duration
- 21:18
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
trollpack
Kronos · Elo 1913 -15
21:18
Match length
Winner
BeAcH_PaRtY
Thor · Elo 1975 +15
41.2% win probability
Pre-match · BeAcH_PaRtY favored
win probability 58.8%
Key momentsIn match order
trollpack
Kronos · Blue- EAPM
- 96.2
- Favorite unit
- Arcus 114 fielded
- Largest army
- 234
- First expansion
- —
Age path
PrometheusClassical · Est. start 1:54
HyperionHeroic · Est. start 8:53
AtlasMythic · Est. start 15:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,000 total resource volume
Large army production234 military units
No post-game awards
BeAcH_PaRtY
Thor · Purple- EAPM
- 63.1
- Favorite unit
- Throwing Axeman 15 fielded
- Largest army
- 45
- First expansion
- 6:45
Age path
FreyjaClassical · Research start 2:23
SkadiHeroic · Est. start 10:38
BaldrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling91 wall build events
Market economy1,400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,400 total volume›
trollpack
Bought
No buys
Sold
Total player market volume5,000
BeAcH_PaRtY
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.