Advanced match analysis
smurfmef vs FarmBoy278
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 25143
- Duration
- 28:03
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
smurfmef
Loki · Elo 614 +17
28:03
Match length
Defeated
FarmBoy278
Fuxi · Elo 605 -17
51.3% win probability
Pre-match · smurfmef favored
win probability 48.7%
Key momentsIn match order
smurfmef
Loki · Blue- EAPM
- 22.0
- Favorite unit
- Throwing Axeman 60 fielded
- Largest army
- 232
- First expansion
- 9:03
Age path
ForsetiClassical · Research start 4:23
BragiHeroic · Research start 18:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production232 military units
No post-game awards
FarmBoy278
Fuxi · Red- EAPM
- 41.1
- Favorite unit
- Dao Swordsman 181 fielded
- Largest army
- 487
- First expansion
- 18:43
Age path
XuannuClassical · Research start 4:39
NubaHeroic · Research start 20:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production487 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.