Replay-derived match flow, timings, and composition.

Advanced match analysis

smurfmef vs FarmBoy278

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
25143
Duration
28:03
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
smurfmef Loki · Elo 614 +17
28:03 Match length
Defeated
FarmBoy278 Fuxi · Elo 605 -17
51.3% win probability Pre-match · smurfmef favored win probability 48.7%
Key momentsIn match order
Fastest Classical
5:23* smurfmef Forseti · estimated
First pressure
5:49 smurfmef Hersir trained
First extra TC
9:03 smurfmef Town Center
Armory timing
10:58 smurfmef Armory
Fastest Heroic
20:00* smurfmef Bragi · estimated
Market timing
22:06 smurfmef Market
Fortress timing
22:21 smurfmef Hill Fort

smurfmef

Loki · Blue
Win 614 +17
EAPM
22.0
Favorite unit
Throwing Axeman
60 fielded
Largest army
232
First expansion
9:03
Age path
ForsetiClassical · Research start 4:23
BragiHeroic · Research start 18:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production232 military units
No post-game awards

FarmBoy278

Fuxi · Red
Loss 605 -17
EAPM
41.1
Favorite unit
Dao Swordsman
181 fielded
Largest army
487
First expansion
18:43
Age path
XuannuClassical · Research start 4:39
NubaHeroic · Research start 20:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production487 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

smurfmef

Army · 232

Units

Throwing Axeman60
Hersir50
Raiding Cavalry30
Hirdman20
Troll20
Godi15
Jarl15
Berserk10
Battle Boar9
Portable Ram3
Buildings 11 types
Farm62
House30
Great Hall7
Longhouse5
Ox Cart Building5
Sentry Tower4
Temple3
Town Center3
Armory1
Hill Fort1
Market1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

FarmBoy278

Army · 487

Units

Dao Swordsman181
Ge Halberdier129
Fire Archer88
Wuzu Javelineer47
Pioneer21
Chu Ko Nu10
Qi Lin8
Nezha Youth1
Siege Crossbow1
Tao Tie1
Buildings 10 types
Farm39
House17
Silo9
Machine Workshop5
Military Camp5
Imperial Academy2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Drought Land1
The Peach Blossom Spring1