Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs billaspiotis70

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
1940
Duration
13:58
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Winner
OF Zeus · Elo 1380 +17
13:58 Match length
Defeated
billaspiotis70 Poseidon · Elo 1369 -17
51.6% win probability Pre-match · OF favored win probability 48.4%
Key momentsIn match order
Fastest Classical
4:07* OF Athena · estimated
First pressure
4:10 OF Military Academy
Armory timing
5:32 OF Armory
Fastest Heroic
8:53* billaspiotis70 Dionysus · estimated
Market timing
10:31 OF Market

OF

Zeus · Blue
Win 1380 +17
EAPM
41.1
Favorite unit
Hippeus
31 fielded
Total score
15,165
Military score
6,278
Economic score
7,313
Kills score
1,586
Units killed
66
Units lost
31
Buildings razed
0
Largest army
60
First expansion
—
Age path
AthenaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Highest Score Largest Army Most Kills Most Resources

billaspiotis70

Poseidon · Red
Loss 1369 -17
EAPM
30.2
Favorite unit
Hippeus
22 fielded
Total score
10,292
Military score
3,930
Economic score
5,416
Kills score
946
Units killed
33
Units lost
66
Buildings razed
0
Largest army
51
First expansion
—
Age path
HermesClassical · Est. start 3:35
DionysusHeroic · Est. start 7:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 60

Units

Hippeus31
Hoplite23
Minotaur3
Heracles2
Jason1
Buildings 10 types
Farm21
House12
Wall12
Military Academy3
Storehouse3
Granary2
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Restoration1

billaspiotis70

Army · 51

Units

Hippeus22
Toxotes22
Theseus5
Atalanta1
Centaur1
Buildings 7 types
House8
Storehouse3
Archery Range2
Stable2
Armory1
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1