Replay-derived match flow, timings, and composition.

Advanced match analysis

Resilienza_W vs ragnarok

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
19491
Duration
9:01
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
Resilienza_W Tsukuyomi · Elo 961 +45
9:01 Match length
Defeated
ragnarok Tezcatlipoca · Elo 896 -16
59.2% win probability Pre-match · Resilienza_W favored win probability 40.8%
Key momentsIn match order
Fastest Classical
5:01* Resilienza_W Inari Okami · estimated
First pressure
5:18 ragnarok Warrior Priest trained
Armory timing
7:26 Resilienza_W Armory
Market timing
8:25 ragnarok Market

Resilienza_W

Tsukuyomi · Maroon
Win 961 +45
EAPM
12.9
Favorite unit
Yari Spearman
5 fielded
Largest army
11
First expansion
—
Age path
Inari OkamiClassical · Research start 4:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

ragnarok

Tezcatlipoca · Red
Loss 896 -16
EAPM
23.6
Favorite unit
Ocelotl Warrior
8 fielded
Largest army
15
First expansion
—
Age path
MalinalxochitlClassical · Research start 4:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resilienza_W

Army · 11

Units

Yari Spearman5
Yumi Archer5
Bushi1
Buildings 9 types
House2
Shrine Japanese2
Armory1
Farm1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
Watermill1
God powers 2 invoked
New Moon1
Swampland1

ragnarok

Army · 15

Units

Ocelotl Warrior8
Tequihua Archer4
Quimichin Spy2
Warrior Priest1
Buildings 8 types
House7
Calpulli4
Sentry Tower2
Armory1
Market1
Nobles Hut1
Temple1
War Hut1
God powers 1 invoked
Infestation1