Replay-derived match flow, timings, and composition.

Advanced match analysis

Aotearoa vs nemui_kuma

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
19747
Duration
20:10
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Aotearoa Isis · Elo 1105 +17
20:10 Match length
Defeated
nemui_kuma Zeus · Elo 1058 -41
56.7% win probability Pre-match · Aotearoa favored win probability 43.3%
Key momentsIn match order
Fastest Classical
3:50* nemui_kuma Athena · estimated
First pressure
4:05 nemui_kuma Military Academy
First extra TC
6:58 Aotearoa Town Center
Armory timing
7:47 Aotearoa Armory
Fastest Heroic
11:03* Aotearoa Sobek · estimated
Fortress timing
11:33 Aotearoa Migdol Stronghold
Fastest Mythic
15:34* Aotearoa Thoth · estimated
Market timing
16:25 Aotearoa Market

Aotearoa

Isis · Blue
Win 1105 +17
EAPM
58.5
Favorite unit
Camel Rider
15 fielded
Largest army
39
First expansion
6:58
Age path
BastClassical · Research start 3:46
SobekHeroic · Research start 9:48
ThothMythic · Research start 13:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
No post-game awards

nemui_kuma

Zeus · Green
Loss 1058 -41
EAPM
39.5
Favorite unit
Hoplite
29 fielded
Largest army
46
First expansion
9:22
Age path
AthenaClassical · Research start 2:50
DionysusHeroic · Est. start 15:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aotearoa

Army · 39

Units

Camel Rider15
Chariot Archer10
War Elephant10
Sphinx4
Buildings 17 types
Farm34
House16
Obelisk13
Wall11
Granary10
Mining Camp8
Armory6
Migdol Stronghold4
Lumber Camp3
Town Center3
Market2
Siege Works2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Locust Swarm2
Prosperity2
Eclipse1
Meteor1

nemui_kuma

Army · 46

Units

Hoplite29
Toxotes8
Minotaur5
Heracles1
Jason1
Odysseus1
Peltast1
Buildings 12 types
Farm40
Wall30
House16
Military Academy5
Storehouse4
Granary3
Sentry Tower3
Archery Range1
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1