Replay-derived match flow, timings, and composition.

Advanced match analysis

@0spooky vs HGVArms

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23001
Duration
14:24
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
@0spooky Odin · Elo 1048 +6
14:24 Match length
Defeated
HGVArms Tsukuyomi · Elo 773 -6
83.0% win probability Pre-match · @0spooky favored win probability 17.0%
Key momentsIn match order
First pressure
3:09 @0spooky Hersir trained
Fastest Classical
3:54* @0spooky Freyja · estimated
Market timing
12:42 HGVArms Market
First extra TC
13:35 HGVArms Town Center

@0spooky

Odin · Blue
Win 1048 +6
EAPM
80.4
Favorite unit
Throwing Axeman
13 fielded
Largest army
47
First expansion
—
Age path
FreyjaClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
No post-game awards

HGVArms

Tsukuyomi · Red
Loss 773 -6
EAPM
33.4
Favorite unit
Naginata Rider
23 fielded
Largest army
27
First expansion
13:35
Age path
Inari OkamiClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

@0spooky

Army · 47

Units

Throwing Axeman13
Berserk12
Hersir9
Raiding Cavalry7
Hirdman5
Valkyrie1
Buildings 7 types
Wall18
House16
Farm3
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Forest Fire1

HGVArms

Army · 27

Units

Naginata Rider23
Kitsune4
Buildings 11 types
Farm12
House12
Wall11
Watermill4
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Dojo1
Market1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1