Replay-derived match flow, timings, and composition.

Advanced match analysis

☣fRESH֍ vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
22342
Duration
23:31
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
<color=1.24/9.09/4.4>☣fRESH֍ Shennong · Elo 1259 +16
23:31 Match length
Defeated
AleCorona96 Hades · Elo 1234 -16
53.6% win probability Pre-match · ☣fRESH֍ favored win probability 46.4%
Key momentsIn match order
Fastest Classical
4:10* AleCorona96 Athena · estimated
First extra TC
5:04 AleCorona96 Town Center
First pressure
6:35 AleCorona96 Archery Range
Armory timing
9:05 <color=1.24/9.09/4.4>☣fRESH֍ Armory
Market timing
9:14 <color=1.24/9.09/4.4>☣fRESH֍ Market
Fastest Heroic
11:50* <color=1.24/9.09/4.4>☣fRESH֍ Nuba · estimated
Fortress timing
14:27 AleCorona96 Fortress
Fastest Mythic
19:10* <color=1.24/9.09/4.4>☣fRESH֍ Zhurong · estimated
Win 1259 +16
EAPM
62.1
Favorite unit
Wuzu Javelineer
89 fielded
Largest army
134
First expansion
5:07
Age path
ChiyouClassical · Est. start 3:29
NubaHeroic · Est. start 10:35
ZhurongMythic · Research start 17:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy2,600 total resource volume
Large army production134 military units
No post-game awards

AleCorona96

Hades · Red
Loss 1234 -16
EAPM
47.8
Favorite unit
Peltast
64 fielded
Largest army
162
First expansion
5:04
Age path
AthenaClassical · Est. start 3:10
ApolloHeroic · Est. start 10:54
HephaestusMythic · Est. start 18:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production162 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

<color=1.24/9.09/4.4>☣fRESH֍

Bought

Food300
Wood300

Sold

Food1,300
Wood700
Total player market volume2,600

AleCorona96

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=1.24/9.09/4.4>☣fRESH֍

Army · 134

Units

Wuzu Javelineer89
Siege Crossbow10
White Horse Cavalry8
Tiger Cavalry6
Fire Archer5
Pioneer4
Chu Ko Nu3
Sage3
Jiang Zi Ya2
Dao Swordsman1
Ge Halberdier1
Wen Zhong1
Ya Zi1
Buildings 13 types
Farm49
Wall34
Silo27
House20
Military Camp12
Machine Workshop7
Imperial Academy6
Baolei4
Armory3
Town Center3
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Lightning Weapons2
Blazing Prairie1
Prosperous Seeds1

AleCorona96

Army · 162

Units

Peltast64
Hoplite47
Toxotes31
Petrobolos8
Achilles3
Ajax3
Chiron3
Manticore2
Hypaspist1
Buildings 12 types
Farm26
House22
Storehouse8
Wall7
Archery Range6
Granary6
Fortress3
Military Academy3
Temple2
Town Center2
Armory1
Market1
God powers 5 invoked
Underworld Passage2
Plenty Vault1
Restoration1
Sentinel1