Replay-derived match flow, timings, and composition.

Advanced match analysis

Gk vs [SCF]HaKaNnN

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
24752
Duration
13:56
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Gk Hades · Elo 973 -11
13:56 Match length
Winner
[SCF]HaKaNnN Loki · Elo 1099 +11
32.6% win probability Pre-match · [SCF]HaKaNnN favored win probability 67.4%
Key momentsIn match order
First pressure
3:58 Gk Military Academy
Fastest Classical
4:10* Gk Ares · estimated
Armory timing
5:02 Gk Armory
First extra TC
9:06 [SCF]HaKaNnN Town Center
Fastest Heroic
12:31* [SCF]HaKaNnN Bragi · estimated

Gk

Hades · Blue
Loss 973 -11
EAPM
28.6
Favorite unit
Hoplite
52 fielded
Largest army
54
First expansion
10:46
Age path
AresClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

[SCF]HaKaNnN

Loki · Red
Win 1099 +11
EAPM
28.8
Favorite unit
Throwing Axeman
43 fielded
Largest army
50
First expansion
9:06
Age path
HeimdallClassical · Est. start 3:52
BragiHeroic · Est. start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gk

Army · 54

Units

Hoplite52
Achilles1
Ajax1
Buildings 7 types
House9
Granary6
Military Academy2
Storehouse2
Armory1
Temple1
Town Center1
God powers 3 invoked
Pestilence2
Sentinel1

[SCF]HaKaNnN

Army · 50

Units

Throwing Axeman43
Hersir7
Buildings 9 types
Wall13
House10
Armory3
Great Hall3
Longhouse3
Ox Cart Building3
Sentry Tower3
Temple3
Town Center1
God powers 2 invoked
Spy1
Undermine1