Replay-derived match flow, timings, and composition.

Advanced match analysis

Graaf vs Asto-

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
12322
Duration
11:45
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Winner
Graaf Oranos · Elo 1895 +10
11:45 Match length
Defeated
Asto- Quetzalcoatl · Elo 1734 -10
71.6% win probability Pre-match · Graaf favored win probability 28.4%
Key momentsIn match order
Fastest Classical
3:42* Graaf Oceanus · estimated
First pressure
3:51 Graaf Military Barracks
Armory timing
9:02 Graaf Armory
Market timing
9:12 Asto- Market
Fortress timing
10:48 Graaf Palace

Graaf

Oranos · Blue
Win 1895 +10
EAPM
75.1
Favorite unit
Murmillo
21 fielded
Largest army
23
First expansion
—
Age path
OceanusClassical · Research start 2:42
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Asto-

Quetzalcoatl · Red
Loss 1734 -10
EAPM
96.9
Favorite unit
Ocelotl Warrior
54 fielded
Largest army
76
First expansion
—
Age path
PatecatlClassical · Research start 3:34
CoatlicueHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy1,700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Graaf

Bought

No buys

Sold

No sells

Total player market volume0

Asto-

Bought

Food400
Wood100

Sold

Food100
Wood1,100
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Graaf

Army · 23

Units

Murmillo21
Caladria1
Oracle1
Buildings 7 types
Manor6
Military Barracks2
Sky Passage2
Armory1
Economic Guild1
Palace1
Temple1
God powers 2 invoked
Carnivora1
Chaos1

Asto-

Army · 76

Units

Ocelotl Warrior54
Coyote Warrior12
Warrior Priest10
Buildings 9 types
House13
Wall6
Calpulli4
Nobles Hut3
Spike Trap2
Armory1
Market1
Temple1
War Hut1
God powers 2 invoked
Agave Bloom1
Tailwind1