Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Asgeirr Den Sanne-Týr Søn

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
24834
Duration
10:21
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
ImmorTaLiT Loki · Elo 1740 -6
10:21 Match length
Winner
Asgeirr Den Sanne-Týr Søn Odin · Elo 2013 +6
17.2% win probability Pre-match · Asgeirr Den Sanne-Týr Søn favored win probability 82.8%
Key momentsIn match order
First pressure
1:42 Asgeirr Den Sanne-Týr Søn Hersir trained
Fastest Classical
4:04* ImmorTaLiT Forseti · estimated
Armory timing
6:56 Asgeirr Den Sanne-Týr Søn Armory

ImmorTaLiT

Loki · Blue
Loss 1740 -6
EAPM
39.7
Favorite unit
Hersir
21 fielded
Largest army
27
First expansion
—
Age path
ForsetiClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
No post-game awards
Win 2013 +6
EAPM
122.6
Favorite unit
Berserk
17 fielded
Largest army
53
First expansion
—
Age path
FreyjaClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 27

Units

Hersir21
Throwing Axeman5
Raiding Cavalry1
Buildings 6 types
Wall21
House9
Ox Cart Building4
Great Hall2
Longhouse1
Temple1
God powers 2 invoked
Healing Spring1
Spy1

Asgeirr Den Sanne-Týr Søn

Army · 53

Units

Berserk17
Throwing Axeman14
Hersir10
Raiding Cavalry10
Valkyrie2
Buildings 7 types
House10
Wall6
Longhouse3
Great Hall2
Ox Cart Building2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1