Replay-derived match flow, timings, and composition.

Advanced match analysis

reznak + berserker1415 + Feyles vs PAGLIACCI + BEANBOI69 + Skelo

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
2518
Duration
22:27
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 1153
reznak Kronos · Elo 1059 -8
berserker1415 Odin · Elo 1248 -16
Feyles Gaia · Elo 1152 -11
22:27 Match length
Victory Team Elo 1283
PAGLIACCI Poseidon · Elo 1418 +6
BEANBOI69 Tezcatlipoca · Elo 1079 +21
Skelo Ra · Elo 1352 +8
32.1% win probability Pre-match · PAGLIACCI + BEANBOI69 + Skelo favored win probability 67.9%
Key momentsIn match order
First pressure
3:34 Skelo Barracks
Fastest Classical
3:42* Skelo Ptah · estimated
First extra TC
4:29 Feyles Town Center
Armory timing
7:52 Skelo Armory
Fastest Heroic
10:59* Skelo Sekhmet · estimated
Fortress timing
11:06 Skelo Migdol Stronghold
Market timing
19:12 PAGLIACCI Market
Fastest Mythic
19:45* Skelo Horus · estimated

reznak

Kronos · Blue · Team 1
Loss 1059 -8
EAPM
48.7
Favorite unit
Turma
68 fielded
Largest army
166
First expansion
—
Age path
LetoClassical · Research start 2:49
HyperionHeroic · Est. start 14:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production166 military units
No post-game awards

PAGLIACCI

Poseidon · Red · Team 2
Win 1418 +6
EAPM
52.8
Favorite unit
Hippeus
48 fielded
Largest army
119
First expansion
14:20
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Research start 14:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy300 total resource volume
Large army production119 military units
No post-game awards

berserker1415

Odin · Yellow · Team 1
Loss 1248 -16
EAPM
59.6
Favorite unit
Throwing Axeman
55 fielded
Largest army
157
First expansion
4:48
Age path
FreyjaClassical · Research start 3:06
SkadiHeroic · Research start 14:53
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production157 military units
No post-game awards

BEANBOI69

Tezcatlipoca · Green · Team 2
Win 1079 +21
EAPM
36.7
Favorite unit
Jaguar Rider
46 fielded
Largest army
107
First expansion
7:14
Age path
HuehuecoyotlClassical · Est. start 3:27
CoyolxauhquiHeroic · Est. start 11:47
XolotlMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling38 wall build events
Large army production107 military units
No post-game awards

Feyles

Gaia · Cyan · Team 1
Loss 1152 -11
EAPM
53.1
Favorite unit
Fanatic
33 fielded
Largest army
110
First expansion
4:29
Age path
OceanusClassical · Research start 2:43
RheiaHeroic · Research start 11:13
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production110 military units
No post-game awards

Skelo

Ra · Pink · Team 2
Win 1352 +8
EAPM
74.3
Favorite unit
Spearman
39 fielded
Largest army
91
First expansion
5:45
Age path
PtahClassical · Est. start 2:42
SekhmetHeroic · Est. start 9:44
HorusMythic · Est. start 17:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy800 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

reznak

Bought

No buys

Sold

No sells

Total player market volume0

PAGLIACCI

Bought

Food100
Wood200

Sold

No sells

Total player market volume300

berserker1415

Bought

No buys

Sold

No sells

Total player market volume0

BEANBOI69

Bought

No buys

Sold

No sells

Total player market volume0

Feyles

Bought

No buys

Sold

No sells

Total player market volume0

Skelo

Bought

No buys

Sold

Food800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

reznak

Army · 166

Units

Turma68
Automaton37
Katapeltes31
Cheiroballista19
Satyr6
Oracle5
Buildings 7 types
Counter Barracks13
Manor11
Farm10
Wall4
Armory1
Economic Guild1
Temple1
God powers 6 invoked
Spider Lair5
Chaos1

PAGLIACCI

Army · 119

Units

Hippeus48
Hypaspist35
Prodromos20
Centaur13
Atalanta2
Theseus1
Buildings 12 types
Farm53
Wall29
House22
Stable10
Military Academy8
Storehouse6
Granary4
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

berserker1415

Army · 157

Units

Throwing Axeman55
Raiding Cavalry32
Hirdman22
Godi16
Jarl11
Valkyrie9
Berserk6
Hersir6
Buildings 10 types
Farm53
House23
Wall12
Ox Cart Building8
Longhouse6
Great Hall5
Hill Fort3
Armory2
Temple2
Town Center2
God powers 2 invoked
Frost1
Great Hunt1

BEANBOI69

Army · 107

Units

Jaguar Rider46
Warrior Priest29
Chaneque16
Otontin9
Soul Guide7
Buildings 8 types
Wall38
House29
Farm21
Calpulli12
Temple4
Great Temple3
Town Center2
Armory1
God powers 6 invoked
Obsidian Mirror3
Corrupted Ground1
Lullaby1
Starfall1

Feyles

Army · 110

Units

Fanatic33
Arcus21
Destroyer15
Turma13
Murmillo10
Oracle9
Katapeltes6
Caladria3
Buildings 10 types
Farm20
Manor9
Military Barracks9
Palace7
Town Center4
Economic Guild3
Wall3
Armory1
Counter Barracks1
Temple1
God powers 6 invoked
Gaia Forest3
Traitor2
Carnivora1

Skelo

Army · 91

Units

Spearman39
Chariot Archer24
War Elephant16
Axeman6
Camel Rider3
Siege Tower3
Buildings 18 types
Farm31
House20
Obelisk15
Armory6
Granary6
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Siege Works4
Barracks3
Town Center3
Monument To Villagers2
Temple2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Sentry Tower1
God powers 5 invoked
Rain2
Citadel1
Shifting Sands1
Tornado1