Replay-derived match flow, timings, and composition.

Advanced match analysis

nemui_kuma vs v.u.l.e

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
23925
Duration
16:18
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeated
nemui_kuma Zeus · Elo 1099 -38
16:18 Match length
Winner
v.u.l.e Ra · Elo 1169 +15
40.1% win probability Pre-match · v.u.l.e favored win probability 59.9%
Key momentsIn match order
Fastest Classical
3:59* nemui_kuma Athena · estimated
First pressure
4:11 nemui_kuma Military Academy
Armory timing
5:39 v.u.l.e Armory
First extra TC
7:21 nemui_kuma Town Center
Fastest Heroic
8:59* v.u.l.e Sobek · estimated
Fortress timing
12:18 v.u.l.e Migdol Stronghold
Market timing
12:25 v.u.l.e Market

nemui_kuma

Zeus · Green
Loss 1099 -38
EAPM
34.0
Favorite unit
Hoplite
39 fielded
Largest army
45
First expansion
7:21
Age path
AthenaClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
No post-game awards

v.u.l.e

Ra · Red
Win 1169 +15
EAPM
34.7
Favorite unit
Chariot Archer
20 fielded
Largest army
51
First expansion
13:08
Age path
BastClassical · Est. start 4:28
SobekHeroic · Est. start 7:44
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nemui_kuma

Army · 45

Units

Hoplite39
Minotaur4
Heracles1
Jason1
Buildings 9 types
Wall22
House9
Granary5
Storehouse4
Farm3
Military Academy3
Town Center3
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

v.u.l.e

Army · 51

Units

Chariot Archer20
Camel Rider14
Sphinx13
Siege Tower4
Buildings 16 types
House16
Obelisk8
Wall8
Granary5
Mining Camp4
Lumber Camp3
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Locust Swarm1