Replay-derived match flow, timings, and composition.

Advanced match analysis

RatoCoveiro vs Meddogg

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
13051
Duration
28:16
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeated
RatoCoveiro Tezcatlipoca · Elo 828 -13
28:16 Match length
Winner
Meddogg Hades · Elo 909 +13
38.5% win probability Pre-match · Meddogg favored win probability 61.5%
Key momentsIn match order
Fastest Classical
3:46* Meddogg Ares · estimated
First pressure
3:48 RatoCoveiro Warrior Priest trained
First extra TC
4:48 Meddogg Town Center
Armory timing
7:56 RatoCoveiro Armory
Fastest Heroic
10:40* RatoCoveiro Itzpapalotl · estimated
Fortress timing
13:52 Meddogg Fortress
Fastest Mythic
19:16* Meddogg Hephaestus · estimated
Market timing
25:51 RatoCoveiro Market

RatoCoveiro

Tezcatlipoca · Maroon
Loss 828 -13
EAPM
27.2
Favorite unit
Otontin
41 fielded
Largest army
169
First expansion
15:12
Age path
MalinalxochitlClassical · Est. start 3:40
ItzpapalotlHeroic · Est. start 9:26
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production169 military units
No post-game awards

Meddogg

Hades · Blue
Win 909 +13
EAPM
17.4
Favorite unit
Toxotes
38 fielded
Largest army
108
First expansion
4:48
Age path
AresClassical · Research start 2:46
ApolloHeroic · Research start 11:56
HephaestusMythic · Research start 17:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RatoCoveiro

Army · 169

Units

Otontin41
Tlamanih Spearman36
Tequihua Archer34
Warrior Priest23
Eagle Warrior11
Shorn One9
Coyote Warrior6
Ocelotl Warrior6
Jaguar Rider3
Buildings 11 types
Calpulli16
House13
Farm9
War Hut6
Great Temple5
Sentry Tower4
Temple4
Nobles Hut3
Town Center3
Armory1
Market1
God powers 9 invoked
Obsidian Mirror5
Infestation2
Purge2

Meddogg

Army · 108

Units

Toxotes38
Hypaspist27
Petrobolos8
Ajax6
Hippeus6
Peltast5
Achilles4
Chiron3
Cyclops3
Gastraphetoros3
Helepolis3
Manticore1
Perseus1
Buildings 13 types
House21
Farm19
Sentry Tower15
Storehouse8
Archery Range6
Fortress5
Granary5
Military Academy5
Stable3
Armory2
Market2
Temple2
Town Center2
God powers 6 invoked
Sentinel4
Plenty Vault1
Titan Gate1