Replay-derived match flow, timings, and composition.

Advanced match analysis

AleCorona96 vs Nagician

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
22360
Duration
17:05
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
AleCorona96 Hades · Elo 1250 -16
17:05 Match length
Winner
Nagician Hades · Elo 1279 +16
45.8% win probability Pre-match · Nagician favored win probability 54.2%
Key momentsIn match order
Fastest Classical
4:11* AleCorona96 Athena · estimated
First extra TC
4:51 Nagician Town Center
First pressure
6:18 Nagician Stable
Armory timing
10:10 AleCorona96 Armory
Fastest Heroic
12:55* AleCorona96 Apollo · estimated
Fortress timing
13:05 AleCorona96 Fortress
Market timing
13:22 AleCorona96 Market

AleCorona96

Hades · Blue
Loss 1250 -16
EAPM
44.6
Favorite unit
Hoplite
23 fielded
Largest army
68
First expansion
5:09
Age path
AthenaClassical · Est. start 3:11
ApolloHeroic · Est. start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,600 total resource volume
No post-game awards

Nagician

Hades · Red
Win 1279 +16
EAPM
39.1
Favorite unit
Hippeus
36 fielded
Largest army
87
First expansion
4:51
Age path
AthenaClassical · Est. start 3:36
AphroditeHeroic · Est. start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

AleCorona96

Bought

Wood600

Sold

Food1,200
Wood800
Total player market volume2,600

Nagician

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AleCorona96

Army · 68

Units

Hoplite23
Toxotes22
Peltast12
Ajax4
Achilles3
Petrobolos3
Chiron1
Buildings 12 types
House19
Farm16
Granary5
Military Academy4
Storehouse3
Archery Range2
Fortress2
Temple2
Armory1
Market1
Sentry Tower1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

Nagician

Army · 87

Units

Hippeus36
Toxotes21
Peltast20
Petrobolos3
Ajax2
Chiron2
Minotaur2
Achilles1
Buildings 10 types
House19
Storehouse7
Wall7
Granary4
Stable4
Archery Range3
Armory2
Fortress1
Temple1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1