Replay-derived match flow, timings, and composition.

Advanced match analysis

Dondom22 vs Nostradamus

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11054
Duration
27:57
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Winner
Dondom22 Gaia · Elo 700 +17
27:57 Match length
Defeated
Nostradamus Hades · Elo 683 -17
52.4% win probability Pre-match · Dondom22 favored win probability 47.6%
Key momentsIn match order
Fastest Classical
5:18* Nostradamus Ares · estimated
First extra TC
7:01 Dondom22 Town Center
Armory timing
7:28 Dondom22 Armory
First pressure
7:29 Nostradamus Archery Range
Fastest Heroic
13:04* Dondom22 Theia · estimated
Fortress timing
13:32 Nostradamus Fortress
Market timing
18:45 Nostradamus Market
Fastest Mythic
20:24* Dondom22 Hekate · estimated

Dondom22

Gaia · Blue
Win 700 +17
EAPM
9.8
Favorite unit
—
Largest army
0
First expansion
7:01
Age path
LetoClassical · Research start 5:53
TheiaHeroic · Research start 11:49
HekateMythic · Research start 18:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards

Nostradamus

Hades · Red
Loss 683 -17
EAPM
31.9
Favorite unit
Toxotes
93 fielded
Largest army
253
First expansion
7:15
Age path
AresClassical · Est. start 4:18
ApolloHeroic · Research start 12:05
HephaestusMythic · Est. start 20:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Market economy3,700 total resource volume
Large army production253 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

Dondom22

Bought

No buys

Sold

No sells

Total player market volume0

Nostradamus

Bought

Food1,400

Sold

Food1,200
Wood1,100
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dondom22

Army · 0

Units

No military units recorded.

Buildings 11 types
Sentry Tower18
Farm12
Manor9
Town Center4
Palace2
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Temple1
God powers 9 invoked
Gaia Forest3
Hesperides Tree3
Spider Lair2
Tartarian Gate1

Nostradamus

Army · 253

Units

Toxotes93
Hippeus68
Cyclops22
Gastraphetoros17
Hoplite14
Hypaspist6
Achilles5
Ajax5
Chiron5
Peltast5
Manticore4
Helepolis3
Petrobolos3
Perseus2
Prodromos1
Buildings 14 types
House24
Farm19
Storehouse10
Stable8
Granary6
Wall6
Archery Range5
Fortress5
Military Academy5
Temple5
Armory3
Sentry Tower3
Market1
Town Center1
God powers 2 invoked
Plenty Vault1
Sentinel1