Replay-derived match flow, timings, and composition.

Advanced match analysis

gsuarezpoEmma vs Jiminy Snicket

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
9882
Duration
25:24
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
gsuarezpoEmma Zeus · Elo 949 -51
25:24 Match length
Winner
Jiminy Snicket Ra · Elo 991 +17
44.0% win probability Pre-match · Jiminy Snicket favored win probability 56.0%
Key momentsIn match order
Fastest Classical
4:49* Jiminy Snicket Ptah · estimated
First extra TC
4:53 Jiminy Snicket Town Center
First pressure
6:49 Jiminy Snicket Barracks
Armory timing
8:49 gsuarezpoEmma Armory
Fastest Heroic
12:20* gsuarezpoEmma Apollo · estimated
Fortress timing
14:28 Jiminy Snicket Migdol Stronghold
Fastest Mythic
18:20* Jiminy Snicket Horus · estimated

gsuarezpoEmma

Zeus · Blue
Loss 949 -51
EAPM
11.6
Favorite unit
Hypaspist
12 fielded
Largest army
23
First expansion
18:59
Age path
AthenaClassical · Research start 5:50
ApolloHeroic · Research start 11:05
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

Jiminy Snicket

Ra · Red
Win 991 +17
EAPM
24.4
Favorite unit
Chariot Archer
15 fielded
Largest army
42
First expansion
4:53
Age path
PtahClassical · Est. start 3:49
SekhmetHeroic · Est. start 13:02
HorusMythic · Est. start 16:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gsuarezpoEmma

Army · 23

Units

Hypaspist12
Manticore4
Jason3
Heracles2
Odysseus2
Buildings 12 types
Wall17
House16
Sentry Tower16
Farm7
Storehouse4
Fortress2
Temple2
Archery Range1
Armory1
Granary1
Military Academy1
Town Center1
God powers 1 invoked
Bolt1

Jiminy Snicket

Army · 42

Units

Chariot Archer15
Spearman10
Axeman8
Scarab5
Slinger3
Wadjet1
Buildings 15 types
Farm29
House25
Barracks15
Granary6
Mining Camp5
Lumber Camp4
Armory3
Migdol Stronghold3
Temple3
Town Center3
Monument To Gods2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Citadel1
Rain1
Titan Gate1