Advanced match analysis
A$AP Moogy vs gust
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 2417
- Duration
- 43:36
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
A$AP Moogy
Isis · Elo 777 -16
43:36
Match length
Winner
gust
Thor · Elo 818 +16
44.1% win probability
Pre-match · gust favored
win probability 55.9%
Key momentsIn match order
A$AP Moogy
Isis · Blue- EAPM
- 39.5
- Favorite unit
- Slinger 81 fielded
- Largest army
- 264
- First expansion
- 11:12
Age path
BastClassical · Est. start 4:30
NephthysHeroic · Est. start 8:03
ThothMythic · Est. start 14:42
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling23 wall build events
Market economy10,900 total resource volume
Large army production264 military units
No post-game awards
gust
Thor · Red- EAPM
- 23.0
- Favorite unit
- Throwing Axeman 109 fielded
- Largest army
- 338
- First expansion
- 9:36
Age path
ForsetiClassical · Research start 5:09
SkadiHeroic · Research start 12:03
BaldrMythic · Research start 20:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom9 expansion build events
Large army production338 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,900 total volume›
A$AP Moogy
Bought
Sold
Total player market volume10,900
gust
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.