Replay-derived match flow, timings, and composition.

Advanced match analysis

A$AP Moogy vs gust

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2417
Duration
43:36
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
A$AP Moogy Isis · Elo 777 -16
43:36 Match length
Winner
gust Thor · Elo 818 +16
44.1% win probability Pre-match · gust favored win probability 55.9%
Key momentsIn match order
First pressure
2:35 gust Hersir trained
Armory timing
4:47 gust Dwarven Armory
Fastest Classical
5:30* A$AP Moogy Bast · estimated
Fastest Heroic
9:18* A$AP Moogy Nephthys · estimated
First extra TC
9:36 gust Town Center
Fortress timing
13:42 A$AP Moogy Migdol Stronghold
Fastest Mythic
16:42* A$AP Moogy Thoth · estimated
Market timing
20:30 gust Market

A$AP Moogy

Isis · Blue
Loss 777 -16
EAPM
39.5
Favorite unit
Slinger
81 fielded
Largest army
264
First expansion
11:12
Age path
BastClassical · Est. start 4:30
NephthysHeroic · Est. start 8:03
ThothMythic · Est. start 14:42
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling23 wall build events
Market economy10,900 total resource volume
Large army production264 military units
No post-game awards

gust

Thor · Red
Win 818 +16
EAPM
23.0
Favorite unit
Throwing Axeman
109 fielded
Largest army
338
First expansion
9:36
Age path
ForsetiClassical · Research start 5:09
SkadiHeroic · Research start 12:03
BaldrMythic · Research start 20:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom9 expansion build events
Large army production338 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,900 total volume

A$AP Moogy

Bought

Food800

Sold

Food1,500
Wood8,600
Total player market volume10,900

gust

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

A$AP Moogy

Army · 264

Units

Slinger81
Spearman47
Camel Rider45
Axeman42
Chariot Archer24
War Elephant10
Scorpion Man5
Siege Tower5
Sphinx3
Catapult2
Buildings 18 types
Farm40
House39
Wall23
Obelisk14
Barracks10
Granary8
Lumber Camp7
Migdol Stronghold6
Town Center6
Mining Camp5
Market3
Armory2
Monument To Soldiers2
Monument To Villagers2
Siege Works2
Monument To Pharaohs1
Monument To Priests1
Temple1
God powers 10 invoked
Ancestors5
Eclipse2
Meteor1
Prosperity1
Titan Gate1

gust

Army · 338

Units

Throwing Axeman109
Jarl60
Raiding Cavalry60
Godi55
Hirdman45
Hersir7
Berserk2
Buildings 11 types
Farm33
Longhouse28
House17
Great Hall13
Ox Cart Building10
Town Center9
Market6
Hill Fort5
Dwarven Armory2
Sentry Tower2
Temple1
God powers 6 invoked
Healing Spring3
Dwarven Mine2
Ragnarok1