Replay-derived match flow, timings, and composition.

Advanced match analysis

Mestre Oogway + Rujveld vs Giovanni Giorgio + Ludi Milojko

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
4049
Duration
32:54
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Victory Team Elo 1258
Mestre Oogway Poseidon · Elo 1321 +16
Rujveld Set · Elo 1196 +22
32:54 Match length
Defeat Team Elo 1294
Giovanni Giorgio Isis · Elo 1295 -19
Ludi Milojko Freyr · Elo 1294 -19
44.8% win probability Pre-match · Giovanni Giorgio + Ludi Milojko favored · Upset win probability 55.2%
Key momentsIn match order
First pressure
5:20 Ludi Milojko Hersir trained
Fastest Classical
5:34* Giovanni Giorgio Anubis · estimated
Armory timing
5:50 Giovanni Giorgio Armory
First extra TC
6:22 Rujveld Town Center
Fortress timing
7:55 Giovanni Giorgio Migdol Stronghold
Fastest Heroic
8:35* Giovanni Giorgio Sobek · estimated
Market timing
13:32 Giovanni Giorgio Market
Fastest Mythic
17:31* Ludi Milojko Hel · estimated

Mestre Oogway

Poseidon · Blue · Team 1
Win 1321 +16
EAPM
49.9
Favorite unit
Toxotes
147 fielded
Largest army
262
First expansion
12:38
Age path
AresClassical · Est. start 4:52
DionysusHeroic · Est. start 9:40
ArtemisMythic · Research start 30:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy8,100 total resource volume
Large army production262 military units
No post-game awards

Giovanni Giorgio

Isis · Red · Team 2
Loss 1295 -19
EAPM
63.4
Favorite unit
Camel Rider
140 fielded
Largest army
295
First expansion
15:09
Age path
AnubisClassical · Research start 4:34
SobekHeroic · Est. start 7:20
OsirisMythic · Est. start 30:04
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Heavy walling30 wall build events
Water commitment4 dock build events
Market economy6,700 total resource volume
Large army production295 military units
No post-game awards

Rujveld

Set · Purple · Team 1
Win 1196 +22
EAPM
57.1
Favorite unit
Spearman
155 fielded
Largest army
345
First expansion
6:22
Age path
PtahClassical · Est. start 4:35
SekhmetHeroic · Est. start 8:02
ThothMythic · Est. start 19:54
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Water commitment3 dock build events
Market economy1,600 total resource volume
Large army production345 military units
No post-game awards

Ludi Milojko

Freyr · Green · Team 2
Loss 1294 -19
EAPM
62.6
Favorite unit
Berserk
67 fielded
Largest army
393
First expansion
12:33
Age path
FreyjaClassical · Est. start 4:41
BragiHeroic · Est. start 10:17
HelMythic · Est. start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy1,200 total resource volume
Large army production393 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 17,600 total volume

Mestre Oogway

Bought

Food100

Sold

Food2,500
Wood5,500
Total player market volume8,100

Giovanni Giorgio

Bought

Wood300

Sold

Food3,500
Wood2,900
Total player market volume6,700

Rujveld

Bought

No buys

Sold

Wood1,600
Total player market volume1,600

Ludi Milojko

Bought

No buys

Sold

Food1,000
Wood200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mestre Oogway

Army · 262

Units

Toxotes147
Hippeus74
Peltast13
Prodromos9
Cyclops4
Petrobolos4
Atalanta3
Hydra3
Scylla2
Theseus2
Hippolyta1
Buildings 12 types
Farm36
House21
Storehouse13
Granary7
Archery Range6
Stable6
Fortress5
Market4
Town Center2
Armory1
Dock1
Temple1
God powers 5 invoked
Pestilence2
Bronze1
Earthquake1
Lure1

Giovanni Giorgio

Army · 295

Units

Camel Rider140
Axeman55
Chariot Archer24
Spearman18
War Elephant16
Anubite14
Petsuchos8
Siege Tower7
Kebenit5
Leviathan5
Slinger2
Roc1
Buildings 18 types
House68
Wall30
Temple8
Lumber Camp7
Barracks6
Mining Camp5
Town Center5
Dock4
Granary4
Market4
Migdol Stronghold4
Obelisk3
Monument To Priests2
Monument To Villagers2
Armory1
Monument To Soldiers1
Sentry Tower1
Siege Works1
God powers 2 invoked
Locust Swarm1
Plague Of Serpents1

Rujveld

Army · 345

Units

Spearman155
Chariot Archer83
Axeman55
Siege Tower29
Phoenix7
Camel Rider5
Slinger5
Scarab2
Wadjet2
War Elephant2
Buildings 18 types
Farm34
Wall23
House19
Lumber Camp7
Mining Camp6
Barracks5
Market4
Migdol Stronghold4
Town Center4
Dock3
Granary2
Monument To Villagers2
Siege Works2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 8 invoked
Vision4
Shifting Sands2
Citadel1
Meteor1

Ludi Milojko

Army · 393

Units

Berserk67
Hirdman64
Ballista51
Huskarl51
Jarl48
Throwing Axeman30
Godi28
Valkyrie16
Fire Giant13
Portable Ram10
Longboat5
Dreki4
Hersir4
Battle Boar2
Buildings 12 types
Farm36
House36
Longhouse14
Great Hall10
Hill Fort6
Ox Cart Building6
Wall5
Market3
Town Center3
Armory2
Dock2
Temple2
God powers 4 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1
Nidhogg1