Replay-derived match flow, timings, and composition.

Advanced match analysis

Player vs Nidhogg

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
613
Duration
36:49
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Winner
Player Freyr · Elo 1145 +15
36:49 Match length
Defeated
Nidhogg Loki · Elo 1093 -15
57.4% win probability Pre-match · Player favored win probability 42.6%
Key momentsIn match order
First pressure
4:25 Nidhogg Hersir trained
Fastest Classical
5:20* Player Ullr · estimated
Armory timing
7:20 Player Armory
Fastest Heroic
10:05* Player Aegir · estimated
First extra TC
12:07 Nidhogg Town Center
Fortress timing
14:42 Player Hill Fort
Fastest Mythic
18:52* Player Vidar · estimated
Market timing
20:19 Nidhogg Market

Player

Freyr · Blue
Win 1145 +15
EAPM
21.6
Favorite unit
Godi
37 fielded
Largest army
166
First expansion
12:22
Age path
UllrClassical · Est. start 4:20
AegirHeroic · Est. start 8:50
VidarMythic · Est. start 16:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Water commitment3 dock build events
Large army production166 military units
No post-game awards

Nidhogg

Loki · Cyan
Loss 1093 -15
EAPM
47.2
Favorite unit
Berserk
88 fielded
Largest army
323
First expansion
12:07
Age path
ForsetiClassical · Est. start 4:40
BragiHeroic · Est. start 10:08
TyrMythic · Est. start 26:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Water commitment4 dock build events
Market economy13,500 total resource volume
Large army production323 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,500 total volume

Player

Bought

No buys

Sold

No sells

Total player market volume0

Nidhogg

Bought

No buys

Sold

Food3,000
Wood10,500
Total player market volume13,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Player

Army · 166

Units

Godi37
Throwing Axeman31
Jarl17
Hersir16
Hirdman15
Ballista12
Portable Ram8
Raiding Cavalry8
Rock Giant6
Draugr5
Huskarl4
Dragon Ship2
Dreki2
Kraken2
Berserk1
Buildings 11 types
House29
Wall24
Ox Cart Building8
Hill Fort5
Dock3
Longhouse3
Great Hall2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Inferno2
Asgardian Bastion1
Gullinbursti1
Tempest1

Nidhogg

Army · 323

Units

Berserk88
Jarl60
Hirdman37
Hersir36
Godi32
Huskarl15
Throwing Axeman12
Portable Ram11
Dreki9
Dragon Ship8
Fenris Wolf Brood6
Battle Boar5
Raiding Cavalry4
Buildings 13 types
House60
Farm50
Wall34
Longhouse8
Great Hall5
Ox Cart Building5
Dock4
Sentry Tower4
Temple4
Hill Fort3
Market3
Town Center3
Armory1
God powers 4 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1
Spy1