Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs Dr.Ash

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
14750
Duration
22:30
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Harald_FineHair Ra · Elo 2204 +8
22:30 Match length
Defeated
Dr.Ash Poseidon · Elo 1983 -8
78.1% win probability Pre-match · Harald_FineHair favored win probability 21.9%
Key momentsIn match order
Fastest Classical
3:30* Dr.Ash Hermes · estimated
First extra TC
3:41 Dr.Ash Town Center
First pressure
4:31 Dr.Ash Military Academy
Armory timing
4:37 Harald_FineHair Armory
Fastest Heroic
8:11* Harald_FineHair Sobek · estimated
Fortress timing
8:41 Harald_FineHair Migdol Stronghold
Market timing
12:46 Harald_FineHair Market
Fastest Mythic
13:59* Harald_FineHair Osiris · estimated

Harald_FineHair

Ra · Blue
Win 2204 +8
EAPM
74.8
Favorite unit
Spearman
80 fielded
Total score
63,133
Military score
32,990
Economic score
25,509
Kills score
4,634
Units killed
164
Units lost
82
Buildings razed
46
Largest army
185
First expansion
4:18
Age path
PtahClassical · Research start 2:51
SobekHeroic · Research start 6:56
OsirisMythic · Est. start 11:59
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production185 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Dr.Ash

Poseidon · Red
Loss 1983 -8
EAPM
117.7
Favorite unit
Prodromos
53 fielded
Total score
42,704
Military score
13,672
Economic score
26,724
Kills score
2,308
Units killed
83
Units lost
164
Buildings razed
4
Largest army
178
First expansion
3:41
Age path
HermesClassical · Research start 2:30
DionysusHeroic · Est. start 8:27
HephaestusMythic · Est. start 15:39
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling51 wall build events
Market economy2,700 total resource volume
Large army production178 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

Harald_FineHair

Bought

No buys

Sold

No sells

Total player market volume0

Dr.Ash

Bought

Food1,200

Sold

Food500
Wood1,000
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 185

Units

Spearman80
Camel Rider53
Chariot Archer44
Catapult4
Mummy4
Buildings 18 types
Farm42
House17
Wall16
Lumber Camp10
Mining Camp8
Granary7
Barracks5
Market5
Migdol Stronghold5
Obelisk5
Siege Works4
Armory3
Temple2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Locust Swarm1
Son Of Osiris1

Dr.Ash

Army · 178

Units

Prodromos53
Hoplite47
Hippeus36
Hypaspist25
Atalanta5
Theseus5
Hippolyta4
Polyphemus2
Centaur1
Buildings 12 types
Farm77
Wall51
House20
Granary12
Storehouse11
Stable7
Market5
Military Academy4
Armory3
Town Center3
Fortress1
Temple1
God powers 4 invoked
Lure2
Bronze1
Plenty Vault1