Advanced match analysis
El_Cochino + YaKko_ + Ck vs Iuridomal + AG + Rodro
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 25216
- Duration
- 23:31
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 1456
El_Cochino
Huitzilopochtli · Elo 1435 -13
YaKko_
Tsukuyomi · Elo 1451 -13
Ck
Shennong · Elo 1483 -15
23:31
Match length
Victory
Team Elo 1537
Iuridomal
Nuwa · Elo 1394 +20
AG
Poseidon · Elo 1642 +9
Rodro
Hades · Elo 1575 +12
38.5% win probability
Pre-match · Iuridomal + AG + Rodro favored
win probability 61.5%
Key momentsIn match order
El_Cochino
Huitzilopochtli · Blue · Team 1- EAPM
- 60.5
- Favorite unit
- Eagle Warrior 57 fielded
- Largest army
- 244
- First expansion
- 6:25
Age path
MalinalxochitlClassical · Est. start 4:28
ItzpapalotlHeroic · Est. start 12:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production244 military units
No post-game awards
Iuridomal
Nuwa · Red · Team 2- EAPM
- 37.5
- Favorite unit
- Tiger Cavalry 72 fielded
- Largest army
- 153
- First expansion
- 4:25
Age path
HoutuClassical · Research start 2:40
GoumangHeroic · Est. start 8:52
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production153 military units
No post-game awards
YaKko_
Tsukuyomi · Yellow · Team 1- EAPM
- 68.3
- Favorite unit
- Naginata Rider 55 fielded
- Largest army
- 173
- First expansion
- 5:35
Age path
Inari OkamiClassical · Est. start 3:43
HachimanHeroic · Est. start 12:20
OkuninushiMythic · Est. start 14:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production173 military units
No post-game awards
AG
Poseidon · Green · Team 2- EAPM
- 59.6
- Favorite unit
- Hippeus 70 fielded
- Largest army
- 104
- First expansion
- 12:34
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Est. start 11:09
ArtemisMythic · Est. start 17:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards
Ck
Shennong · Cyan · Team 1- EAPM
- 45.3
- Favorite unit
- Dao Swordsman 64 fielded
- Largest army
- 150
- First expansion
- 5:27
Age path
HoutuClassical · Est. start 4:16
RushouHeroic · Est. start 12:41
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy800 total resource volume
Large army production150 military units
No post-game awards
Rodro
Hades · Grey · Team 2- EAPM
- 63.7
- Favorite unit
- Toxotes 65 fielded
- Largest army
- 251
- First expansion
- 4:27
Age path
AthenaClassical · Est. start 3:07
ApolloHeroic · Research start 9:02
HephaestusMythic · Est. start 14:07
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Market economy1,000 total resource volume
Large army production251 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
El_Cochino
Bought
No buys
Sold
No sells
Total player market volume0
Iuridomal
Bought
Sold
No sells
Total player market volume2,300
YaKko_
Bought
No buys
Sold
No sells
Total player market volume0
AG
Bought
No buys
Sold
No sells
Total player market volume0
Ck
Bought
Sold
No sells
Total player market volume800
Rodro
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
El_Cochino
Army · 244Units
Quimichin Spy1