Replay-derived match flow, timings, and composition.

Advanced match analysis

El_Cochino + YaKko_ + Ck vs Iuridomal + AG + Rodro

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
25216
Duration
23:31
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Defeat Team Elo 1456
El_Cochino Huitzilopochtli · Elo 1435 -13
YaKko_ Tsukuyomi · Elo 1451 -13
Ck Shennong · Elo 1483 -15
23:31 Match length
Victory Team Elo 1537
Iuridomal Nuwa · Elo 1394 +20
AG Poseidon · Elo 1642 +9
Rodro Hades · Elo 1575 +12
38.5% win probability Pre-match · Iuridomal + AG + Rodro favored win probability 61.5%
Key momentsIn match order
Fastest Classical
3:27* AG Hermes · estimated
First pressure
3:46 AG Stable
First extra TC
4:25 Iuridomal Town Center
Market timing
7:22 Iuridomal Market
Armory timing
8:22 Rodro Armory
Fastest Heroic
10:07* Iuridomal Goumang · estimated
Fortress timing
13:00 Rodro Fortress
Fastest Mythic
16:07* Rodro Hephaestus · estimated

El_Cochino

Huitzilopochtli · Blue · Team 1
Loss 1435 -13
EAPM
60.5
Favorite unit
Eagle Warrior
57 fielded
Largest army
244
First expansion
6:25
Age path
MalinalxochitlClassical · Est. start 4:28
ItzpapalotlHeroic · Est. start 12:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production244 military units
No post-game awards

Iuridomal

Nuwa · Red · Team 2
Win 1394 +20
EAPM
37.5
Favorite unit
Tiger Cavalry
72 fielded
Largest army
153
First expansion
4:25
Age path
HoutuClassical · Research start 2:40
GoumangHeroic · Est. start 8:52
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production153 military units
No post-game awards

YaKko_

Tsukuyomi · Yellow · Team 1
Loss 1451 -13
EAPM
68.3
Favorite unit
Naginata Rider
55 fielded
Largest army
173
First expansion
5:35
Age path
Inari OkamiClassical · Est. start 3:43
HachimanHeroic · Est. start 12:20
OkuninushiMythic · Est. start 14:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production173 military units
No post-game awards

AG

Poseidon · Green · Team 2
Win 1642 +9
EAPM
59.6
Favorite unit
Hippeus
70 fielded
Largest army
104
First expansion
12:34
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Est. start 11:09
ArtemisMythic · Est. start 17:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards

Ck

Shennong · Cyan · Team 1
Loss 1483 -15
EAPM
45.3
Favorite unit
Dao Swordsman
64 fielded
Largest army
150
First expansion
5:27
Age path
HoutuClassical · Est. start 4:16
RushouHeroic · Est. start 12:41
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy800 total resource volume
Large army production150 military units
No post-game awards

Rodro

Hades · Grey · Team 2
Win 1575 +12
EAPM
63.7
Favorite unit
Toxotes
65 fielded
Largest army
251
First expansion
4:27
Age path
AthenaClassical · Est. start 3:07
ApolloHeroic · Research start 9:02
HephaestusMythic · Est. start 14:07
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Market economy1,000 total resource volume
Large army production251 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

El_Cochino

Bought

No buys

Sold

No sells

Total player market volume0

Iuridomal

Bought

Food1,200
Wood1,100

Sold

No sells

Total player market volume2,300

YaKko_

Bought

No buys

Sold

No sells

Total player market volume0

AG

Bought

No buys

Sold

No sells

Total player market volume0

Ck

Bought

Food400
Wood400

Sold

No sells

Total player market volume800

Rodro

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El_Cochino

Army · 244

Units

Eagle Warrior57
Tlamanih Spearman50
Coyote Warrior38
Tequihua Archer31
Warrior Priest29
Obsidian Butterfly13
Ocelotl Warrior11
Maquizcoatl10
Otontin4
Quimichin Spy1
Buildings 12 types
House19
Farm15
Calpulli13
Nobles Hut6
Great Temple4
Temple3
War Hut3
Armory2
Market1
Smoke Trap1
Spike Trap1
Town Center1
God powers 4 invoked
Purge2
Blood Pact1
Infestation1

Iuridomal

Army · 153

Units

Tiger Cavalry72
Pioneer39
Sage17
Jiang Zi Ya16
Li Jing6
Siege Crossbow3
Buildings 12 types
Farm55
House16
Silo9
Imperial Academy8
Baolei6
Machine Workshop2
Sentry Tower2
Town Center2
Armory1
Market1
Military Camp1
Temple1
God powers 5 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1
Titan Gate1

YaKko_

Army · 173

Units

Naginata Rider55
Daimyo40
Yumi Horse Archer30
Samurai25
Yari Spearman11
Yumi Archer9
Jorogumo1
Onmoraki1
Onmyoji1
Buildings 14 types
Farm30
Wall26
House23
Stable Japanese15
Watermill13
Dojo8
Shrine Japanese4
Castle3
Mining Camp Japanese3
Market2
Town Center2
Armory1
Guardhouse1
Temple1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Shogun1

AG

Army · 104

Units

Hippeus70
Prodromos25
Petrobolos5
Atalanta2
Hippolyta1
Theseus1
Buildings 11 types
Farm35
House21
Stable11
Storehouse10
Fortress3
Granary3
Market3
Town Center2
Armory1
Military Academy1
Temple1
God powers 2 invoked
Curse1
Lure1

Ck

Army · 150

Units

Dao Swordsman64
Ge Halberdier29
Axe Cart19
Wuzu Javelineer16
Tiger Cavalry11
Fire Archer5
Pioneer4
Siege Crossbow2
Buildings 13 types
Farm31
House19
Wall19
Silo17
Military Camp12
Machine Workshop5
Baolei3
Imperial Academy2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers 7 invoked
Prosperous Seeds3
Earth Wall2
Venom Beast1
Yinglongs Wrath1

Rodro

Army · 251

Units

Toxotes65
Peltast54
Hoplite51
Hypaspist48
Petrobolos15
Perseus5
Achilles4
Ajax4
Chiron3
Colossus2
Buildings 13 types
Farm34
House20
Sentry Tower17
Storehouse13
Temple13
Archery Range9
Granary7
Military Academy7
Town Center5
Fortress4
Armory3
Wall2
Market1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1