Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs OF

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
18130
Duration
22:11
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
ICe Tsukuyomi · Elo 1204 -10
22:11 Match length
Winner
OF Zeus · Elo 1363 +10
28.6% win probability Pre-match · OF favored win probability 71.4%
Key momentsIn match order
Fastest Classical
4:07* OF Athena · estimated
First extra TC
4:12 OF Town Center
First pressure
5:44 ICe Stable Japanese
Armory timing
10:44 ICe Armory
Market timing
11:10 ICe Market
Fastest Heroic
13:10* ICe Fujin · estimated
Fortress timing
17:02 ICe Castle

ICe

Tsukuyomi · Mint
Loss 1204 -10
EAPM
42.7
Favorite unit
Yumi Horse Archer
54 fielded
Largest army
104
First expansion
5:37
Age path
Inari OkamiClassical · Est. start 3:52
FujinHeroic · Est. start 12:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Market economy2,400 total resource volume
Large army production104 military units
No post-game awards

OF

Zeus · Red
Win 1363 +10
EAPM
49.6
Favorite unit
Hippeus
66 fielded
Largest army
138
First expansion
4:12
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Research start 13:35
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,000 total resource volume
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

ICe

Bought

Food1,100
Wood400

Sold

Food700
Wood200
Total player market volume2,400

OF

Bought

No buys

Sold

Food400
Wood600
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 104

Units

Yumi Horse Archer54
Naginata Rider20
Kitsune9
Bushi8
Yumi Archer5
Daimyo3
Yari Spearman3
Oyumi2
Buildings 12 types
House19
Farm13
Watermill7
Shrine Japanese5
Stable Japanese5
Town Center4
Guardhouse3
Mining Camp Japanese3
Market2
Armory1
Castle1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

OF

Army · 138

Units

Hippeus66
Hoplite60
Prodromos4
Petrobolos3
Heracles2
Jason2
Odysseus1
Buildings 13 types
Farm40
Wall18
House16
Storehouse10
Stable7
Military Academy5
Granary4
Fortress3
Archery Range2
Armory2
Town Center2
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1