Replay-derived match flow, timings, and composition.

Advanced match analysis

RodriMG#9894 vs Don't panic

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
134
Duration
4:26
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Winner
RodriMG#9894 Poseidon · Elo 1154 +18
4:26 Match length
Defeated
Don't panic Oranos · Elo 1155 -18
49.9% win probability Pre-match · Don't panic favored · Upset win probability 50.1%
Key momentsIn match order
First pressure
3:00 Don't panic Oracle produced
Fastest Classical
3:32* RodriMG#9894 Hermes · estimated

RodriMG#9894

Poseidon · Blue
Win 1154 +18
EAPM
27.3
Favorite unit
Hippeus
6 fielded
Largest army
7
First expansion
—
Age path
HermesClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Don't panic

Oranos · Red
Loss 1155 -18
EAPM
27.5
Favorite unit
Oracle
2 fielded
Largest army
2
First expansion
—
Age path
PrometheusClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RodriMG#9894

Army · 7

Units

Hippeus6
Theseus1
Buildings 4 types
House2
Stable2
Storehouse1
Temple1
God powers 1 invoked
Lure1

Don't panic

Army · 2

Units

Oracle2
Buildings 2 types
Manor3
Temple1
God powers None invoked

No god powers recorded.