Replay-derived match flow, timings, and composition.

Advanced match analysis

VicRoldanG + mando6509 + jimbo vs j-maarten + EAGUILAR + TNM_Zozi

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
4536
Duration
43:12
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 990
VicRoldanG Gaia · Elo 1003 +38
mando6509 Kronos · Elo 1006 +15
jimbo Amaterasu · Elo 960 +18
43:12 Match length
Defeat Team Elo 959
j-maarten Gaia · Elo 826 -10
EAGUILAR Tezcatlipoca · Elo 1013 -19
TNM_Zozi Zeus · Elo 1037 -20
54.4% win probability Pre-match · VicRoldanG + mando6509 + jimbo favored win probability 45.6%
Key momentsIn match order
Fastest Classical
3:05* mando6509 Prometheus · estimated
First pressure
3:32 EAGUILAR Warrior Priest trained
First extra TC
4:45 TNM_Zozi Town Center
Market timing
6:21 mando6509 Market
Armory timing
6:41 j-maarten Armory
Fastest Heroic
9:06* mando6509 Hyperion · estimated
Fortress timing
9:29 TNM_Zozi Fortress
Fastest Mythic
16:33* TNM_Zozi Hephaestus · estimated

VicRoldanG

Gaia · Blue · Team 1
Win 1003 +38
EAPM
44.2
Favorite unit
Contarius
222 fielded
Largest army
802
First expansion
7:58
Age path
OceanusClassical · Est. start 5:17
RheiaHeroic · Research start 13:57
AtlasMythic · Est. start 27:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling35 wall build events
Market economy9,900 total resource volume
Large army production802 military units
No post-game awards

j-maarten

Gaia · Red · Team 2
Loss 826 -10
EAPM
23.4
Favorite unit
Murmillo
81 fielded
Largest army
228
First expansion
9:02
Age path
OceanusClassical · Research start 4:05
TheiaHeroic · Research start 15:11
HekateMythic · Research start 21:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy10,600 total resource volume
Large army production228 military units
No post-game awards

mando6509

Kronos · Yellow · Team 1
Win 1006 +15
EAPM
34.4
Favorite unit
Fanatic
243 fielded
Largest army
567
First expansion
9:47
Age path
PrometheusClassical · Est. start 2:05
HyperionHeroic · Est. start 7:51
AtlasMythic · Est. start 18:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling18 wall build events
Market economy18,100 total resource volume
Large army production567 military units
No post-game awards

EAGUILAR

Tezcatlipoca · Orange · Team 2
Loss 1013 -19
EAPM
42.3
Favorite unit
Shorn One
199 fielded
Largest army
679
First expansion
5:41
Age path
MalinalxochitlClassical · Est. start 4:31
ItzpapalotlHeroic · Est. start 11:55
MictlantecutliMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy28,500 total resource volume
Large army production679 military units
No post-game awards

jimbo

Amaterasu · Cyan · Team 1
Win 960 +18
EAPM
24.4
Favorite unit
Samurai
212 fielded
Largest army
445
First expansion
5:59
Age path
Ame No UzumeClassical · Est. start 3:54
RaijinHeroic · Research start 13:47
TakemikazuchiMythic · Research start 18:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Heavy walling11 wall build events
Large army production445 military units
No post-game awards

TNM_Zozi

Zeus · Pink · Team 2
Loss 1037 -20
EAPM
54.8
Favorite unit
Hoplite
259 fielded
Largest army
736
First expansion
4:45
Age path
AthenaClassical · Est. start 3:07
DionysusHeroic · Est. start 8:51
HephaestusMythic · Est. start 14:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy25,500 total resource volume
Large army production736 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 92,600 total volume

VicRoldanG

Bought

No buys

Sold

Food2,300
Wood7,600
Total player market volume9,900

j-maarten

Bought

No buys

Sold

Food1,100
Wood9,500
Total player market volume10,600

mando6509

Bought

Wood100

Sold

Food2,800
Wood15,200
Total player market volume18,100

EAGUILAR

Bought

No buys

Sold

Food12,100
Wood16,400
Total player market volume28,500

jimbo

Bought

No buys

Sold

No sells

Total player market volume0

TNM_Zozi

Bought

Food500
Wood500

Sold

Food2,600
Wood21,900
Total player market volume25,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VicRoldanG

Army · 802

Units

Contarius222
Arcus147
Murmillo130
Destroyer77
Fanatic68
Turma64
Cheiroballista58
Oracle17
Katapeltes14
Fire Siphon5
Buildings 12 types
Farm43
Wall35
Military Barracks20
Manor13
Counter Barracks12
Town Center9
Palace6
Market5
Sentry Tower5
Economic Guild4
Armory3
Temple1
God powers 7 invoked
Gaia Forest3
Carnivora2
Implode1
Traitor1

j-maarten

Army · 228

Units

Murmillo81
Katapeltes46
Destroyer40
Arcus21
Turma10
Cheiroballista7
Oracle7
Caladria5
Fire Siphon4
Contarius3
Dryad2
Fanatic2
Buildings 12 types
Farm32
Wall18
Military Barracks17
Sentry Tower17
Counter Barracks12
Manor12
Palace8
Temple5
Economic Guild3
Market3
Town Center3
Armory1
God powers 9 invoked
Gaia Forest5
Carnivora2
Hesperides Tree1
Tartarian Gate1

mando6509

Army · 567

Units

Fanatic243
Destroyer204
Contarius62
Arcus29
Murmillo9
Oracle8
Oracle Hero6
Satyr3
Turma3
Buildings 11 types
Farm40
Wall18
Palace12
Manor8
Town Center8
Market2
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 11 invoked
Valor6
Chaos2
Deconstruction2
Implode1

EAGUILAR

Army · 679

Units

Shorn One199
Jaguar Rider167
Eagle Warrior83
Tequihua Archer62
Coyote Warrior48
Ocelotl Warrior31
Tlamanih Spearman31
Warrior Priest23
Otontin16
Obsidian Butterfly13
Tunkuluchu6
Buildings 12 types
Farm119
House27
Calpulli18
Sentry Tower10
Great Temple4
Market4
Temple3
Wall3
War Hut3
Nobles Hut2
Town Center2
Armory1
God powers 13 invoked
Obsidian Mirror7
Volcano3
Purge2
Infestation1

jimbo

Army · 445

Units

Samurai212
Yumi Archer113
Bushi43
Onna Musha27
Yari Spearman25
Shinobi20
Kamaitachi3
Asura1
Raiju1
Buildings 14 types
Farm43
House16
Wall11
Watermill10
Town Center8
Mining Camp Japanese7
Dojo6
Shrine Japanese6
Temple6
Castle5
Guardhouse5
Armory1
Market1
Wonder1
God powers 4 invoked
Divine Slash1
Goshinboku1
Thunder Burst1
Titan Gate1

TNM_Zozi

Army · 736

Units

Hoplite259
Peltast127
Hypaspist115
Toxotes106
Hippeus58
Prodromos20
Colossus14
Helepolis11
Petrobolos11
Hydra5
Myrmidon4
Jason2
Odysseus2
Bellerophon1
Heracles1
Buildings 12 types
Farm43
Military Academy32
House30
Storehouse16
Archery Range6
Granary5
Fortress4
Market4
Stable4
Town Center3
Armory1
Temple1
God powers 8 invoked
Bolt3
Restoration2
Bronze1
Plenty Vault1
Titan Gate1