Advanced match analysis
VicRoldanG + mando6509 + jimbo vs j-maarten + EAGUILAR + TNM_Zozi
- Queue
- Ranked 3v3 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 4536
- Duration
- 43:12
- Patch
- 19.17020
- Played
- · 4 hours ago
Victory
Team Elo 990
VicRoldanG
Gaia · Elo 1003 +38
mando6509
Kronos · Elo 1006 +15
jimbo
Amaterasu · Elo 960 +18
43:12
Match length
Defeat
Team Elo 959
j-maarten
Gaia · Elo 826 -10
EAGUILAR
Tezcatlipoca · Elo 1013 -19
TNM_Zozi
Zeus · Elo 1037 -20
54.4% win probability
Pre-match · VicRoldanG + mando6509 + jimbo favored
win probability 45.6%
Key momentsIn match order
VicRoldanG
Gaia · Blue · Team 1- EAPM
- 44.2
- Favorite unit
- Contarius 222 fielded
- Largest army
- 802
- First expansion
- 7:58
Age path
OceanusClassical · Est. start 5:17
RheiaHeroic · Research start 13:57
AtlasMythic · Est. start 27:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling35 wall build events
Market economy9,900 total resource volume
Large army production802 military units
No post-game awards
j-maarten
Gaia · Red · Team 2- EAPM
- 23.4
- Favorite unit
- Murmillo 81 fielded
- Largest army
- 228
- First expansion
- 9:02
Age path
OceanusClassical · Research start 4:05
TheiaHeroic · Research start 15:11
HekateMythic · Research start 21:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy10,600 total resource volume
Large army production228 military units
No post-game awards
mando6509
Kronos · Yellow · Team 1- EAPM
- 34.4
- Favorite unit
- Fanatic 243 fielded
- Largest army
- 567
- First expansion
- 9:47
Age path
PrometheusClassical · Est. start 2:05
HyperionHeroic · Est. start 7:51
AtlasMythic · Est. start 18:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling18 wall build events
Market economy18,100 total resource volume
Large army production567 military units
No post-game awards
EAGUILAR
Tezcatlipoca · Orange · Team 2- EAPM
- 42.3
- Favorite unit
- Shorn One 199 fielded
- Largest army
- 679
- First expansion
- 5:41
Age path
MalinalxochitlClassical · Est. start 4:31
ItzpapalotlHeroic · Est. start 11:55
MictlantecutliMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy28,500 total resource volume
Large army production679 military units
No post-game awards
jimbo
Amaterasu · Cyan · Team 1- EAPM
- 24.4
- Favorite unit
- Samurai 212 fielded
- Largest army
- 445
- First expansion
- 5:59
Age path
Ame No UzumeClassical · Est. start 3:54
RaijinHeroic · Research start 13:47
TakemikazuchiMythic · Research start 18:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Heavy walling11 wall build events
Large army production445 military units
No post-game awards
TNM_Zozi
Zeus · Pink · Team 2- EAPM
- 54.8
- Favorite unit
- Hoplite 259 fielded
- Largest army
- 736
- First expansion
- 4:45
Age path
AthenaClassical · Est. start 3:07
DionysusHeroic · Est. start 8:51
HephaestusMythic · Est. start 14:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy25,500 total resource volume
Large army production736 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 92,600 total volume›
VicRoldanG
Bought
No buys
Sold
Total player market volume9,900
j-maarten
Bought
No buys
Sold
Total player market volume10,600
mando6509
Bought
Sold
Total player market volume18,100
EAGUILAR
Bought
No buys
Sold
Total player market volume28,500
jimbo
Bought
No buys
Sold
No sells
Total player market volume0
TNM_Zozi
Bought
Sold
Total player market volume25,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.