Replay-derived match flow, timings, and composition.

Advanced match analysis

ABDIEL#8425 + ElReverendoJona vs Manterrae + locomortal44

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
4613
Duration
29:07
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1061
ABDIEL#8425 Loki · Elo 1073 +9
ElReverendoJona Zeus · Elo 1049 +10
29:07 Match length
Defeat Team Elo 894
Manterrae Freyr · Elo 896 -9
locomortal44 Poseidon · Elo 893 -10
72.3% win probability Pre-match · ABDIEL#8425 + ElReverendoJona favored win probability 27.7%
Key momentsIn match order
First pressure
2:29 ABDIEL#8425 Hersir trained
Fastest Classical
3:58* ElReverendoJona Athena · estimated
Armory timing
6:23 ABDIEL#8425 Armory
First extra TC
9:30 locomortal44 Town Center
Fastest Heroic
11:09* ABDIEL#8425 Bragi · estimated
Market timing
12:29 locomortal44 Market
Fortress timing
17:43 locomortal44 Fortress
Fastest Mythic
21:15* ABDIEL#8425 Hel · estimated

ABDIEL#8425

Loki · Blue · Team 1
Win 1073 +9
EAPM
28.5
Favorite unit
Hersir
51 fielded
Largest army
62
First expansion
23:38
Age path
ForsetiClassical · Est. start 3:02
BragiHeroic · Est. start 9:54
HelMythic · Est. start 19:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

Manterrae

Freyr · Red · Team 2
Loss 896 -9
EAPM
33.4
Favorite unit
Throwing Axeman
101 fielded
Largest army
182
First expansion
12:10
Age path
UllrClassical · Est. start 4:29
AegirHeroic · Est. start 14:45
VidarMythic · Est. start 22:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production182 military units
No post-game awards

ElReverendoJona

Zeus · Yellow · Team 1
Win 1049 +10
EAPM
21.1
Favorite unit
Hoplite
75 fielded
Largest army
151
First expansion
15:10
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 14:19
HephaestusMythic · Research start 20:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy3,500 total resource volume
Large army production151 military units
No post-game awards

locomortal44

Poseidon · Green · Team 2
Loss 893 -10
EAPM
60.4
Favorite unit
Hypaspist
84 fielded
Largest army
151
First expansion
9:30
Age path
HermesClassical · Est. start 3:14
AphroditeHeroic · Est. start 13:59
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy1,600 total resource volume
Large army production151 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,100 total volume

ABDIEL#8425

Bought

No buys

Sold

No sells

Total player market volume0

Manterrae

Bought

No buys

Sold

No sells

Total player market volume0

ElReverendoJona

Bought

No buys

Sold

Wood3,500
Total player market volume3,500

locomortal44

Bought

Food900
Wood700

Sold

No sells

Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ABDIEL#8425

Army · 62

Units

Hersir51
Battle Boar10
Berserk1
Buildings 9 types
Farm32
House16
Great Hall3
Ox Cart Building3
Town Center3
Hill Fort2
Armory1
Longhouse1
Temple1
God powers 3 invoked
Healing Spring1
Nidhogg1
Spy1

Manterrae

Army · 182

Units

Throwing Axeman101
Hersir61
Godi8
Raiding Cavalry8
Portable Ram3
Draugr1
Buildings 9 types
Farm36
House28
Longhouse22
Great Hall14
Ox Cart Building7
Town Center2
Armory1
Hill Fort1
Temple1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

ElReverendoJona

Army · 151

Units

Hoplite75
Myrmidon45
Hypaspist20
Minotaur4
Jason3
Heracles2
Bellerophon1
Odysseus1
Buildings 10 types
Farm35
House21
Storehouse12
Fortress6
Military Academy4
Town Center4
Granary2
Armory1
Market1
Temple1
God powers 5 invoked
Bolt2
Bronze1
Plenty Vault1
Restoration1

locomortal44

Army · 151

Units

Hypaspist84
Hippeus38
Theseus10
Atalanta7
Centaur5
Hoplite4
Hippolyta3
Buildings 12 types
Farm71
Military Academy13
Wall9
House8
Granary7
Sentry Tower6
Storehouse6
Fortress4
Town Center3
Market1
Stable1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1