Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs MystryUssX

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9794
Duration
27:26
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Winner
M_o_o_M_o_o Thor · Elo 1186 +16
27:26 Match length
Defeated
MystryUssX Kronos · Elo 1156 -16
54.3% win probability Pre-match · M_o_o_M_o_o favored win probability 45.7%
Key momentsIn match order
First pressure
2:32 M_o_o_M_o_o Hersir trained
Fastest Classical
3:23* MystryUssX Prometheus · estimated
Armory timing
8:45 M_o_o_M_o_o Dwarven Armory
First extra TC
8:46 MystryUssX Town Center
Fastest Heroic
13:27* M_o_o_M_o_o Bragi · estimated
Fortress timing
15:16 M_o_o_M_o_o Hill Fort

M_o_o_M_o_o

Thor · Blue
Win 1186 +16
EAPM
37.1
Favorite unit
Hersir
23 fielded
Largest army
117
First expansion
16:24
Age path
FreyjaClassical · Research start 3:01
BragiHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Large army production117 military units
No post-game awards

MystryUssX

Kronos · Red
Loss 1156 -16
EAPM
51.3
Favorite unit
Cheiroballista
46 fielded
Largest army
81
First expansion
8:46
Age path
PrometheusClassical · Research start 2:23
RheiaHeroic · Est. start 13:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 117

Units

Hersir23
Throwing Axeman23
Raiding Cavalry18
Portable Ram13
Huskarl9
Jarl8
Berserk7
Godi6
Valkyrie5
Battle Boar4
Hirdman1
Buildings 9 types
House33
Farm17
Hill Fort6
Ox Cart Building6
Town Center6
Great Hall5
Longhouse4
Temple4
Dwarven Armory1
God powers 4 invoked
Forest Fire2
Dwarven Mine1
Flaming Weapons1

MystryUssX

Army · 81

Units

Cheiroballista46
Fanatic10
Turma7
Katapeltes6
Behemoth5
Destroyer3
Oracle3
Promethean1
Buildings 10 types
Farm40
Wall27
Manor16
Counter Barracks6
Armory2
Palace2
Temple2
Town Center2
Economic Guild1
Military Barracks1
God powers 10 invoked
Valor6
Traitor3
Deconstruction1