Advanced match analysis
trollpack vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 30719
- Duration
- 24:39
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
trollpack
Isis · Elo 1928 -9
24:39
Match length
Winner
bones
Tezcatlipoca · Elo 2110 +9
26.0% win probability
Pre-match · bones favored
win probability 74.0%
Key momentsIn match order
trollpack
Isis · Blue- EAPM
- 90.7
- Favorite unit
- Chariot Archer 104 fielded
- Largest army
- 221
- First expansion
- 20:43
Age path
BastClassical · Research start 3:43
SobekHeroic · Est. start 6:18
OsirisMythic · Est. start 8:59
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Large army production221 military units
No post-game awards
bones
Tezcatlipoca · Red- EAPM
- 68.2
- Favorite unit
- Tlamanih Spearman 70 fielded
- Largest army
- 207
- First expansion
- 10:22
Age path
HuehuecoyotlClassical · Research start 3:56
CoyolxauhquiHeroic · Est. start 16:40
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy400 total resource volume
Large army production207 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
trollpack
Bought
Sold
No sells
Total player market volume200
bones
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.