Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs bones

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30719
Duration
24:39
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Defeated
trollpack Isis · Elo 1928 -9
24:39 Match length
Winner
bones Tezcatlipoca · Elo 2110 +9
26.0% win probability Pre-match · bones favored win probability 74.0%
Key momentsIn match order
First pressure
3:15 bones Warrior Priest trained
Fastest Classical
4:43* trollpack Bast · estimated
Market timing
4:48 trollpack Market
Armory timing
4:49 trollpack Armory
Fortress timing
7:12 trollpack Migdol Stronghold
Fastest Heroic
7:33* trollpack Sobek · estimated
First extra TC
10:22 bones Town Center
Fastest Mythic
10:59* trollpack Osiris · estimated

trollpack

Isis · Blue
Loss 1928 -9
EAPM
90.7
Favorite unit
Chariot Archer
104 fielded
Largest army
221
First expansion
20:43
Age path
BastClassical · Research start 3:43
SobekHeroic · Est. start 6:18
OsirisMythic · Est. start 8:59
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Large army production221 military units
No post-game awards

bones

Tezcatlipoca · Red
Win 2110 +9
EAPM
68.2
Favorite unit
Tlamanih Spearman
70 fielded
Largest army
207
First expansion
10:22
Age path
HuehuecoyotlClassical · Research start 3:56
CoyolxauhquiHeroic · Est. start 16:40
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy400 total resource volume
Large army production207 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

trollpack

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

bones

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army · 221

Units

Chariot Archer104
Camel Rider75
Axeman29
Catapult11
Mummy2
Buildings 16 types
House20
Farm14
Obelisk10
Mining Camp8
Granary4
Barracks3
Lumber Camp3
Migdol Stronghold3
Siege Works2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Locust Swarm2
Eclipse1
Prosperity1
Son Of Osiris1

bones

Army · 207

Units

Tlamanih Spearman70
Warrior Priest34
Tequihua Archer25
Ocelotl Warrior23
Coyote Warrior22
Soul Guide10
Tzitzimitl10
Jaguar Rider7
Otontin6
Buildings 14 types
Farm30
Sentry Tower24
Calpulli17
House17
War Hut11
Nobles Hut8
Wall5
Temple4
Great Temple3
Town Center3
Spike Trap2
Armory1
Market1
Smoke Trap1
God powers 11 invoked
Obsidian Mirror6
Lullaby2
Starfall2
Corrupted Ground1