Replay-derived match flow, timings, and composition.

Advanced match analysis

Brother_Dege vs Black911

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
2952
Duration
13:18
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeated
Brother_Dege Set · Elo 1202 -15
13:18 Match length
Winner
Black911 Isis · Elo 1248 +15
43.4% win probability Pre-match · Black911 favored win probability 56.6%
Key momentsIn match order
Fastest Classical
4:23* Black911 Bast · estimated
First pressure
4:38 Brother_Dege Barracks
First extra TC
4:44 Black911 Town Center
Armory timing
7:08 Black911 Armory
Fastest Heroic
9:53* Black911 Sobek · estimated
Fortress timing
10:39 Black911 Migdol Stronghold

Brother_Dege

Set · Blue
Loss 1202 -15
EAPM
53.8
Favorite unit
Axeman
13 fielded
Largest army
25
First expansion
—
Age path
PtahClassical · Est. start 3:40
NephthysHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Black911

Isis · Red
Win 1248 +15
EAPM
32.8
Favorite unit
Chariot Archer
25 fielded
Largest army
25
First expansion
4:44
Age path
BastClassical · Research start 3:23
SobekHeroic · Est. start 8:38
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brother_Dege

Army · 25

Units

Axeman13
Slinger9
Spearman3
Buildings 12 types
House11
Granary5
Mining Camp3
Barracks2
Obelisk2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Vision1

Black911

Army · 25

Units

Chariot Archer25
Buildings 12 types
House13
Farm10
Granary5
Lumber Camp2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers 1 invoked
Prosperity1