Replay-derived match flow, timings, and composition.

Advanced match analysis

Marineone26 vs :)

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4743
Duration
19:02
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeated
Marineone26 Huitzilopochtli · Elo 649 -6
19:02 Match length
Winner
:) Loki · Elo 915 +6
17.8% win probability Pre-match · :) favored win probability 82.2%
Key momentsIn match order
First pressure
3:14 Marineone26 Warrior Priest trained
Fastest Classical
4:35* :) Forseti · estimated
First extra TC
8:06 :) Town Center
Market timing
8:42 Marineone26 Market
Armory timing
9:45 :) Armory
Fastest Heroic
13:32* Marineone26 Coatlicue · estimated

Marineone26

Huitzilopochtli · Orange
Loss 649 -6
EAPM
21.2
Favorite unit
Tequihua Archer
64 fielded
Largest army
122
First expansion
9:59
Age path
MalinalxochitlClassical · Research start 4:38
CoatlicueHeroic · Research start 12:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,400 total resource volume
Large army production122 military units
No post-game awards

:)

Loki · Red
Win 915 +6
EAPM
32.6
Favorite unit
Hersir
43 fielded
Largest army
95
First expansion
8:06
Age path
ForsetiClassical · Est. start 3:35
BragiHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Marineone26

Bought

Food200

Sold

Food1,000
Wood200
Total player market volume1,400

:)

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marineone26

Army · 122

Units

Tequihua Archer64
Warrior Priest24
Shorn One19
Tlamanih Spearman15
Buildings 9 types
House24
Farm20
Calpulli6
Sentry Tower2
War Hut2
Great Temple1
Market1
Temple1
Town Center1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

:)

Army · 95

Units

Hersir43
Throwing Axeman39
Troll8
Berserk5
Buildings 8 types
Farm32
House18
Longhouse8
Great Hall5
Ox Cart Building5
Town Center2
Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1