Advanced match analysis
Marineone26 vs :)
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 4743
- Duration
- 19:02
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Marineone26
Huitzilopochtli · Elo 649 -6
19:02
Match length
Winner
:)
Loki · Elo 915 +6
17.8% win probability
Pre-match · :) favored
win probability 82.2%
Key momentsIn match order
Marineone26
Huitzilopochtli · Orange- EAPM
- 21.2
- Favorite unit
- Tequihua Archer 64 fielded
- Largest army
- 122
- First expansion
- 9:59
Age path
MalinalxochitlClassical · Research start 4:38
CoatlicueHeroic · Research start 12:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,400 total resource volume
Large army production122 military units
No post-game awards
:)
Loki · Red- EAPM
- 32.6
- Favorite unit
- Hersir 43 fielded
- Largest army
- 95
- First expansion
- 8:06
Age path
ForsetiClassical · Est. start 3:35
BragiHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production95 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Marineone26
Bought
Sold
Total player market volume1,400
:)
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.