Replay-derived match flow, timings, and composition.

Advanced match analysis

Resilienza_W vs @0spooky

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
8425
Duration
10:16
Patch
19.17020
Played
· 4 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Resilienza_W Tsukuyomi · Elo 955 -45
10:16 Match length
Winner
@0spooky Odin · Elo 1029 +15
39.5% win probability Pre-match · @0spooky favored win probability 60.5%
Key momentsIn match order
First pressure
3:24 @0spooky Hersir trained
Fastest Classical
4:03* @0spooky Freyja · estimated

Resilienza_W

Tsukuyomi · Maroon
Loss 955 -45
EAPM
12.2
Favorite unit
Yumi Archer
9 fielded
Largest army
22
First expansion
—
Age path
Inari OkamiClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

@0spooky

Odin · Red
Win 1029 +15
EAPM
62.4
Favorite unit
Raiding Cavalry
11 fielded
Largest army
28
First expansion
—
Age path
FreyjaClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resilienza_W

Army · 22

Units

Yumi Archer9
Bushi4
Yari Spearman4
Naginata Rider3
Kitsune2
Buildings 7 types
Watermill3
Shrine Japanese2
Guardhouse1
House1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

@0spooky

Army · 28

Units

Raiding Cavalry11
Hersir9
Berserk4
Throwing Axeman3
Valkyrie1
Buildings 5 types
House10
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Forest Fire1