Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs bigKO

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
2442
Duration
24:12
Patch
19.17020
Played
· 21 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Vrymm Demeter · Elo 1405 +16
24:12 Match length
Defeated
bigKO Ra · Elo 1377 -16
54.0% win probability Pre-match · Vrymm favored win probability 46.0%
Key momentsIn match order
Fastest Classical
3:45* Vrymm Pan · estimated
First extra TC
4:11 Vrymm Town Center
Armory timing
6:03 bigKO Armory
Market timing
7:56 Vrymm Market
Fastest Heroic
8:55* bigKO Sobek · estimated
First pressure
9:27 Vrymm Military Academy
Fortress timing
11:14 bigKO Migdol Stronghold
Fastest Mythic
15:14* bigKO Horus · estimated

Vrymm

Demeter · Blue
Win 1405 +16
EAPM
62.1
Favorite unit
Prodromos
55 fielded
Largest army
104
First expansion
4:11
Age path
PanClassical · Research start 2:45
HestiaHeroic · Est. start 9:26
HeraMythic · Est. start 21:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Large army production104 military units
No post-game awards

bigKO

Ra · Red
Loss 1377 -16
EAPM
45.9
Favorite unit
Camel Rider
60 fielded
Largest army
71
First expansion
9:10
Age path
BastClassical · Research start 3:52
SobekHeroic · Research start 7:40
HorusMythic · Research start 13:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Vrymm

Bought

No buys

Sold

Food600
Total player market volume600

bigKO

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army · 104

Units

Prodromos55
Hamadryad30
Petrobolos9
Iolaus3
Lykaon Villager3
Orpheus3
Icarus1
Buildings 11 types
Farm18
House18
Storehouse9
Granary7
Stable7
Wall5
Military Academy4
Town Center3
Fortress2
Temple2
Market1
God powers 4 invoked
Arcadian Meadow1
Communal Hearth1
Lightning Storm1
Wither1

bigKO

Army · 71

Units

Camel Rider60
Mercenary8
Sphinx2
Petsuchos1
Buildings 14 types
House39
Granary9
Mining Camp9
Migdol Stronghold8
Lumber Camp6
Obelisk4
Sentry Tower3
Market2
Temple2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Eclipse1
Locust Swarm1
Titan Gate1
Tornado1