Advanced match analysis
Boumba Boumba vs Pr1celess
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 17587
- Duration
- 18:21
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
Boumba Boumba
Hades · Elo 957 -12
18:21
Match length
Winner
Pr1celess
Odin · Elo 1072 +12
34.0% win probability
Pre-match · Pr1celess favored
win probability 66.0%
Key momentsIn match order
Boumba Boumba
Hades · Blue- EAPM
- 36.3
- Favorite unit
- Toxotes 37 fielded
- Largest army
- 72
- First expansion
- —
Age path
AresClassical · Est. start 3:39
ApolloHeroic · Est. start 9:55
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Pr1celess
Odin · Red- EAPM
- 47.7
- Favorite unit
- Berserk 23 fielded
- Largest army
- 80
- First expansion
- 9:49
Age path
HeimdallClassical · Est. start 2:22
SkadiHeroic · Est. start 12:35
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production80 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Boumba Boumba
Army · 72Units
Buildings ›9 types
God powers ›1 invoked
Pr1celess
Army · 80Units
Buildings ›10 types
God powers ›None invoked
No god powers recorded.