Replay-derived match flow, timings, and composition.

Advanced match analysis

Boumba Boumba vs Pr1celess

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
17587
Duration
18:21
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Boumba Boumba Hades · Elo 957 -12
18:21 Match length
Winner
Pr1celess Odin · Elo 1072 +12
34.0% win probability Pre-match · Pr1celess favored win probability 66.0%
Key momentsIn match order
First pressure
1:49 Pr1celess Hersir trained
Fastest Classical
3:22* Pr1celess Heimdall · estimated
Armory timing
8:25 Boumba Boumba Armory
First extra TC
9:49 Pr1celess Town Center
Fastest Heroic
11:10* Boumba Boumba Apollo · estimated
Fortress timing
14:37 Boumba Boumba Fortress

Boumba Boumba

Hades · Blue
Loss 957 -12
EAPM
36.3
Favorite unit
Toxotes
37 fielded
Largest army
72
First expansion
—
Age path
AresClassical · Est. start 3:39
ApolloHeroic · Est. start 9:55
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Pr1celess

Odin · Red
Win 1072 +12
EAPM
47.7
Favorite unit
Berserk
23 fielded
Largest army
80
First expansion
9:49
Age path
HeimdallClassical · Est. start 2:22
SkadiHeroic · Est. start 12:35
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boumba Boumba

Army · 72

Units

Toxotes37
Hippeus18
Prodromos11
Petrobolos3
Achilles1
Ajax1
Chiron1
Buildings 9 types
House16
Farm12
Archery Range4
Storehouse4
Granary3
Stable3
Armory1
Fortress1
Temple1
God powers 1 invoked
Sentinel1

Pr1celess

Army · 80

Units

Berserk23
Jarl14
Raiding Cavalry14
Hersir10
Throwing Axeman9
Godi4
Hirdman4
Einheri1
Frost Giant1
Buildings 10 types
Wall21
House16
Farm9
Ox Cart Building7
Longhouse4
Great Hall3
Town Center2
Armory1
Hill Fort1
Temple1
God powers None invoked

No god powers recorded.