Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs Don't panic

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
15280
Duration
8:57
Patch
19.17020
Played
· 21 hours ago
Elysium map preview
MapElysium
Defeated
M_o_o_M_o_o Loki · Elo 1170 -18
8:57 Match length
Winner
Don't panic Oranos · Elo 1173 +18
49.6% win probability Pre-match · Don't panic favored win probability 50.4%
Key momentsIn match order
First pressure
3:12 M_o_o_M_o_o Hersir trained
Fastest Classical
4:56* Don't panic Prometheus · estimated
Armory timing
7:19 Don't panic Armory

M_o_o_M_o_o

Loki · Blue
Loss 1170 -18
EAPM
34.8
Favorite unit
Throwing Axeman
10 fielded
Largest army
29
First expansion
—
Age path
HeimdallClassical · Est. start 4:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Don't panic

Oranos · Red
Win 1173 +18
EAPM
33.6
Favorite unit
Murmillo
15 fielded
Largest army
25
First expansion
—
Age path
PrometheusClassical · Est. start 3:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 29

Units

Throwing Axeman10
Hersir8
Raiding Cavalry8
Einheri3
Buildings 5 types
House6
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Spy1

Don't panic

Army · 25

Units

Murmillo15
Cheiroballista5
Katapeltes3
Oracle1
Turma1
Buildings 7 types
Manor4
Sky Passage2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers 5 invoked
Valor4
Shockwave1