Replay-derived match flow, timings, and composition.

Advanced match analysis

RACER_ginobili20 vs JosiMythos

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
13439
Duration
21:56
Patch
19.17020
Played
· 21 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
RACER_ginobili20 Fuxi · Elo 1282 -11
21:56 Match length
Winner
JosiMythos Poseidon · Elo 1419 +11
31.2% win probability Pre-match · JosiMythos favored win probability 68.8%
Key momentsIn match order
Fastest Classical
3:18* JosiMythos Hermes · estimated
First pressure
3:38 JosiMythos Stable
Armory timing
4:47 JosiMythos Armory
Market timing
12:01 JosiMythos Market
Fastest Heroic
12:58* JosiMythos Dionysus · estimated
First extra TC
16:28 RACER_ginobili20 Town Center
Fortress timing
17:51 JosiMythos Fortress

RACER_ginobili20

Fuxi · Blue
Loss 1282 -11
EAPM
29.1
Favorite unit
Ge Halberdier
26 fielded
Largest army
84
First expansion
16:28
Age path
ChiyouClassical · Research start 2:35
GoumangHeroic · Research start 15:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production84 military units
No post-game awards

JosiMythos

Poseidon · Red
Win 1419 +11
EAPM
51.0
Favorite unit
Hippeus
131 fielded
Largest army
233
First expansion
17:54
Age path
HermesClassical · Research start 2:18
DionysusHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
Market economy100 total resource volume
Large army production233 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

RACER_ginobili20

Bought

No buys

Sold

No sells

Total player market volume0

JosiMythos

Bought

No buys

Sold

Wood100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RACER_ginobili20

Army · 84

Units

Ge Halberdier26
Dao Swordsman24
Wuzu Javelineer15
Fire Archer7
Pioneer7
Sage2
Nezha Child1
Nezha Youth1
Siege Crossbow1
Buildings 12 types
Farm25
House17
Wall15
Silo9
Military Camp4
Armory2
Baolei2
Machine Workshop2
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

JosiMythos

Army · 233

Units

Hippeus131
Hypaspist48
Centaur34
Petrobolos9
Hoplite5
Atalanta2
Theseus2
Hippolyta1
Hydra1
Buildings 11 types
House20
Wall15
Granary6
Storehouse6
Military Academy4
Stable4
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 2 invoked
Bronze1
Lure1