Replay-derived match flow, timings, and composition.

Advanced match analysis

bigaouettee vs joemckenzienottingham

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18621
Duration
30:38
Patch
19.17020
Played
· 21 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
bigaouettee Loki · Elo 1293 +12
30:38 Match length
Defeated
joemckenzienottingham Poseidon · Elo 1183 -12
65.3% win probability Pre-match · bigaouettee favored win probability 34.7%
Key momentsIn match order
First pressure
3:51 bigaouettee Hersir trained
Fastest Classical
3:56* joemckenzienottingham Hermes · estimated
Armory timing
8:00 joemckenzienottingham Armory
First extra TC
9:44 joemckenzienottingham Town Center
Fastest Heroic
10:45* joemckenzienottingham Dionysus · estimated
Fortress timing
11:01 joemckenzienottingham Fortress
Fastest Mythic
18:42* bigaouettee Hel · estimated
Market timing
28:32 bigaouettee Market

bigaouettee

Loki · Blue
Win 1293 +12
EAPM
40.6
Favorite unit
Throwing Axeman
87 fielded
Largest army
321
First expansion
15:08
Age path
HeimdallClassical · Research start 3:24
BragiHeroic · Est. start 12:25
HelMythic · Est. start 16:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production321 military units
No post-game awards

joemckenzienottingham

Poseidon · Red
Loss 1183 -12
EAPM
31.7
Favorite unit
Hippeus
84 fielded
Largest army
201
First expansion
9:44
Age path
HermesClassical · Est. start 2:56
DionysusHeroic · Est. start 9:30
HephaestusMythic · Est. start 17:02
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy3,200 total resource volume
Large army production201 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

bigaouettee

Bought

No buys

Sold

No sells

Total player market volume0

joemckenzienottingham

Bought

No buys

Sold

Food2,500
Wood700
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bigaouettee

Army · 321

Units

Throwing Axeman87
Hirdman66
Berserk46
Jarl41
Portable Ram26
Huskarl22
Fire Giant9
Godi6
Hersir6
Mountain Giant6
Raiding Cavalry6
Buildings 11 types
Wall33
Farm26
House20
Ox Cart Building11
Hill Fort10
Longhouse8
Great Hall6
Market4
Town Center3
Armory2
Temple2
God powers 3 invoked
Flaming Weapons1
Nidhogg1
Undermine1

joemckenzienottingham

Army · 201

Units

Hippeus84
Hypaspist59
Peltast20
Petrobolos12
Hoplite10
Theseus6
Atalanta4
Hippolyta3
Polyphemus3
Buildings 14 types
Farm35
House20
Wall17
Storehouse12
Granary10
Sentry Tower9
Military Academy5
Stable5
Fortress3
Temple3
Archery Range2
Market2
Town Center2
Armory1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1