Replay-derived match flow, timings, and composition.

Advanced match analysis

Annadown vs hzahr06

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
20342
Duration
23:06
Patch
19.17020
Played
· 21 hours ago
Yellow River map preview
MapYellow River
Winner
Annadown Freyr · Elo 1049 +16
23:06 Match length
Defeated
hzahr06 Kronos · Elo 1026 -16
53.3% win probability Pre-match · Annadown favored win probability 46.7%
Key momentsIn match order
First pressure
3:28 Annadown Hersir trained
Fastest Classical
4:44* hzahr06 Prometheus · estimated
First extra TC
5:59 hzahr06 Town Center
Armory timing
7:04 Annadown Armory
Fastest Heroic
14:37* hzahr06 Rheia · estimated
Fortress timing
15:48 hzahr06 Palace
Market timing
22:39 hzahr06 Market
Fastest Mythic
22:46* Annadown Hel · estimated

Annadown

Freyr · Blue
Win 1049 +16
EAPM
26.2
Favorite unit
Throwing Axeman
54 fielded
Largest army
159
First expansion
9:08
Age path
UllrClassical · Research start 5:15
BragiHeroic · Research start 17:55
HelMythic · Research start 20:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production159 military units
No post-game awards

hzahr06

Kronos · Red
Loss 1026 -16
EAPM
20.8
Favorite unit
Fanatic
20 fielded
Largest army
68
First expansion
5:59
Age path
PrometheusClassical · Research start 3:44
RheiaHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Annadown

Army · 159

Units

Throwing Axeman54
Hersir36
Huskarl33
Godi18
Hirdman11
Portable Ram4
Draugr2
Berserk1
Buildings 9 types
Farm22
House19
Longhouse9
Sentry Tower8
Great Hall7
Armory5
Ox Cart Building5
Town Center4
Temple2
God powers 6 invoked
Asgardian Bastion4
Gullinbursti1
Nidhogg1

hzahr06

Army · 68

Units

Fanatic20
Arcus14
Destroyer11
Katapeltes11
Behemoth5
Murmillo3
Oracle2
Cheiroballista1
Promethean1
Buildings 11 types
Farm19
Manor7
Palace4
Sentry Tower4
Counter Barracks2
Armory1
Economic Guild1
Market1
Military Barracks1
Temple1
Town Center1
God powers 11 invoked
Deconstruction5
Valor4
Traitor2