Replay-derived match flow, timings, and composition.

Advanced match analysis

balder0505 vs Pruim veroveraar.

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
8835
Duration
29:51
Patch
19.17020
Played
· 21 hours ago
Yellow River map preview
MapYellow River
Defeated
balder0505 Oranos · Elo 820 -15
29:51 Match length
Winner
Pruim veroveraar. Poseidon · Elo 880 +15
41.5% win probability Pre-match · Pruim veroveraar. favored win probability 58.5%
Key momentsIn match order
Fastest Classical
3:54* Pruim veroveraar. Hermes · estimated
First pressure
4:11 Pruim veroveraar. Stable
First extra TC
7:31 Pruim veroveraar. Town Center
Armory timing
12:38 balder0505 Armory
Fastest Heroic
15:34* Pruim veroveraar. Dionysus · estimated
Market timing
18:00 Pruim veroveraar. Market
Fortress timing
19:20 balder0505 Palace
Fastest Mythic
27:39* Pruim veroveraar. Hephaestus · estimated

balder0505

Oranos · Blue
Loss 820 -15
EAPM
17.6
Favorite unit
Turma
77 fielded
Largest army
200
First expansion
10:58
Age path
OceanusClassical · Research start 4:11
TheiaHeroic · Research start 16:49
HekateMythic · Research start 27:04
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production200 military units
No post-game awards

Pruim veroveraar.

Poseidon · Red
Win 880 +15
EAPM
22.2
Favorite unit
Petrobolos
4 fielded
Largest army
8
First expansion
7:31
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 14:19
HephaestusMythic · Est. start 25:39
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Market economy5,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

balder0505

Bought

No buys

Sold

No sells

Total player market volume0

Pruim veroveraar.

Bought

Food1,300

Sold

Wood4,100
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

balder0505

Army · 200

Units

Turma77
Murmillo32
Destroyer24
Contarius17
Katapeltes15
Dryad12
Arcus7
Cheiroballista7
Caladria5
Oracle3
Stymphalian Bird1
Buildings 11 types
Farm9
Manor8
Sentry Tower7
Counter Barracks4
Military Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 5 invoked
Carnivora2
Hesperides Tree1
Shockwave1
Tartarian Gate1

Pruim veroveraar.

Army · 8

Units

Petrobolos4
Hoplite3
Theseus1
Buildings 13 types
Farm23
House23
Sentry Tower14
Granary6
Military Academy6
Storehouse6
Town Center5
Archery Range3
Fortress2
Market2
Stable2
Armory1
Temple1
God powers 1 invoked
Lure1