Replay-derived match flow, timings, and composition.

Advanced match analysis

Asgeirr Den Sanne-Týr Søn vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
2653
Duration
12:24
Patch
19.17020
Played
· 21 hours ago
Steppe map preview
MapSteppe
Winner
Asgeirr Den Sanne-Týr Søn Odin · Elo 2007 +14
12:24 Match length
Defeated
CraggHack Tsukuyomi · Elo 1931 -14
60.8% win probability Pre-match · Asgeirr Den Sanne-Týr Søn favored win probability 39.2%
Key momentsIn match order
First pressure
1:28 Asgeirr Den Sanne-Týr Søn Hersir trained
Fastest Classical
3:30* CraggHack Inari Okami · estimated
Armory timing
10:43 CraggHack Armory
Win 2007 +14
EAPM
119.9
Favorite unit
Berserk
59 fielded
Largest army
100
First expansion
—
Age path
HeimdallClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production100 military units
No post-game awards

CraggHack

Tsukuyomi · Red
Loss 1931 -14
EAPM
79.5
Favorite unit
Naginata Rider
26 fielded
Largest army
46
First expansion
—
Age path
Inari OkamiClassical · Research start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asgeirr Den Sanne-Týr Søn

Army · 100

Units

Berserk59
Hirdman13
Hersir9
Throwing Axeman8
Raiding Cavalry7
Einheri4
Buildings 7 types
House14
Wall11
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Temple1
God powers 3 invoked
Undermine2
Great Hunt1

CraggHack

Army · 46

Units

Naginata Rider26
Bushi9
Samurai7
Kitsune2
Onna Musha1
Yumi Archer1
Buildings 9 types
House16
Watermill5
Dojo2
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
God powers 1 invoked
Swampland1