Replay-derived match flow, timings, and composition.

Advanced match analysis

RL Kaneki + brfabriciooc vs Moncho Emperador + Leituga

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
5343
Duration
28:23
Patch
19.17020
Played
· 21 hours ago
Oasis map preview
MapOasis
Victory Team Elo 704
RL Kaneki Gaia · Elo 678 +11
brfabriciooc Susanoo · Elo 730 +10
28:23 Match length
Defeat Team Elo 564
Moncho Emperador Thor · Elo 525 -9
Leituga Poseidon · Elo 603 -12
69.1% win probability Pre-match · RL Kaneki + brfabriciooc favored win probability 30.9%
Key momentsIn match order
First pressure
4:35 Moncho Emperador Hersir trained
Fastest Classical
4:38* RL Kaneki Oceanus · estimated
First extra TC
5:37 Moncho Emperador Town Center
Armory timing
8:49 RL Kaneki Armory
Market timing
10:18 Leituga Market
Fastest Heroic
11:34* RL Kaneki Theia · estimated
Fortress timing
15:50 Leituga Fortress
Fastest Mythic
20:54* RL Kaneki Atlas · estimated

RL Kaneki

Gaia · Blue · Team 1
Win 678 +11
EAPM
23.5
Favorite unit
Fanatic
23 fielded
Largest army
107
First expansion
14:59
Age path
OceanusClassical · Est. start 3:38
TheiaHeroic · Est. start 10:19
AtlasMythic · Est. start 18:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy200 total resource volume
Large army production107 military units
No post-game awards

Moncho Emperador

Thor · Red · Team 2
Loss 525 -9
EAPM
38.2
Favorite unit
Hersir
106 fielded
Largest army
162
First expansion
5:37
Age path
ForsetiClassical · Research start 4:12
BragiHeroic · Research start 21:07
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling30 wall build events
Large army production162 military units
No post-game awards

brfabriciooc

Susanoo · Grey · Team 1
Win 730 +10
EAPM
30.6
Favorite unit
Yumi Archer
76 fielded
Largest army
257
First expansion
6:45
Age path
MinakatatomiClassical · Research start 4:49
FujinHeroic · Est. start 13:18
TakemikazuchiMythic · Est. start 22:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production257 military units
No post-game awards

Leituga

Poseidon · Green · Team 2
Loss 603 -12
EAPM
45.4
Favorite unit
Hippeus
112 fielded
Largest army
173
First expansion
6:51
Age path
HermesClassical · Research start 5:38
DionysusHeroic · Research start 14:15
HephaestusMythic · Research start 21:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling74 wall build events
Market economy5,000 total resource volume
Large army production173 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

RL Kaneki

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Moncho Emperador

Bought

No buys

Sold

No sells

Total player market volume0

brfabriciooc

Bought

No buys

Sold

No sells

Total player market volume0

Leituga

Bought

No buys

Sold

Food5,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RL Kaneki

Army · 107

Units

Fanatic23
Turma18
Destroyer15
Fire Siphon12
Contarius10
Stymphalian Bird7
Arcus6
Dryad5
Murmillo5
Katapeltes3
Oracle3
Buildings 12 types
Farm15
Wall12
Manor8
Economic Guild5
Palace3
Counter Barracks2
Military Barracks2
Sentry Tower2
Temple2
Town Center2
Armory1
Market1
God powers 6 invoked
Gaia Forest3
Carnivora2
Hesperides Tree1

Moncho Emperador

Army · 162

Units

Hersir106
Raiding Cavalry25
Godi20
Berserk6
Troll5
Buildings 10 types
Farm80
Wall30
House16
Ox Cart Building9
Town Center7
Great Hall5
Sentry Tower5
Temple2
Dwarven Armory1
Market1
God powers None invoked

No god powers recorded.

brfabriciooc

Army · 257

Units

Yumi Archer76
Bushi55
Samurai35
Shinobi25
Wanyudo22
Yari Spearman20
Yumi Horse Archer10
Naginata Rider6
Oni4
Oyumi3
Kitsune1
Buildings 14 types
Farm29
House21
Shrine Japanese20
Watermill14
Wall12
Stable Japanese7
Guardhouse6
Mining Camp Japanese5
Sentry Tower5
Dojo4
Armory2
Temple2
Town Center2
Castle1
God powers 8 invoked
Kusanagi6
Shrine Of The Hunt1
Smiting Gust1

Leituga

Army · 173

Units

Hippeus112
Centaur26
Hetairos17
Petrobolos7
Atalanta3
Hippolyta3
Theseus3
Polyphemus2
Buildings 11 types
Wall74
Farm53
House39
Storehouse9
Granary7
Stable4
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Cease Fire1
Plenty Vault1