Replay-derived match flow, timings, and composition.

Advanced match analysis

Aces.HUSKSUPPE vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
29523
Duration
6:47
Patch
19.17020
Played
· 21 hours ago
Oasis map preview
MapOasis
Defeated
Aces.HUSKSUPPE Susanoo · Elo 2100 -12
6:47 Match length
Winner
133Divine Zeus · Elo 2219 +12
33.5% win probability Pre-match · 133Divine favored win probability 66.5%
Key momentsIn match order
Fastest Classical
3:16* 133Divine Athena · estimated
First pressure
4:34 133Divine Military Academy

Aces.HUSKSUPPE

Susanoo · Blue
Loss 2100 -12
EAPM
60.6
Favorite unit
Naginata Rider
3 fielded
Largest army
7
First expansion
—
Age path
Inari OkamiClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

133Divine

Zeus · Red
Win 2219 +12
EAPM
105.1
Favorite unit
Hoplite
9 fielded
Largest army
12
First expansion
—
Age path
AthenaClassical · Research start 2:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 7

Units

Naginata Rider3
Bushi2
Kitsune2
Buildings 7 types
Shrine Japanese3
Watermill3
House2
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers None invoked

No god powers recorded.

133Divine

Army · 12

Units

Hoplite9
Jason2
Heracles1
Buildings 5 types
House4
Granary2
Military Academy2
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Restoration1