Replay-derived match flow, timings, and composition.

Advanced match analysis

c3dw vs Emogod

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25493
Duration
26:03
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
c3dw Set · Elo 957 +17
26:03 Match length
Defeated
Emogod Oranos · Elo 931 -32
53.7% win probability Pre-match · c3dw favored win probability 46.3%
Key momentsIn match order
Fastest Classical
4:10* Emogod Prometheus · estimated
First pressure
4:36 Emogod Military Barracks
Market timing
5:28 c3dw Market
Armory timing
5:31 c3dw Armory
Fastest Heroic
8:13* c3dw Nephthys · estimated
Fortress timing
9:00 c3dw Migdol Stronghold
First extra TC
12:41 c3dw Town Center
Fastest Mythic
15:05* c3dw Thoth · estimated

c3dw

Set · Cyan
Win 957 +17
EAPM
25.6
Favorite unit
War Elephant
34 fielded
Largest army
106
First expansion
12:41
Age path
PtahClassical · Est. start 3:41
NephthysHeroic · Est. start 6:58
ThothMythic · Est. start 13:05
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Large army production106 military units
No post-game awards

Emogod

Oranos · Red
Loss 931 -32
EAPM
35.3
Favorite unit
Arcus
45 fielded
Largest army
179
First expansion
13:07
Age path
PrometheusClassical · Research start 3:10
HyperionHeroic · Research start 8:16
HekateMythic · Research start 19:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production179 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c3dw

Army · 106

Units

War Elephant34
Chariot Archer33
Camel Rider30
Scorpion Man5
Siege Tower4
Buildings 16 types
Farm36
House16
Mining Camp5
Sentry Tower5
Lumber Camp4
Migdol Stronghold4
Granary3
Siege Works3
Armory2
Temple2
Town Center2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors2
Vision2

Emogod

Army · 179

Units

Arcus45
Contarius38
Murmillo36
Katapeltes19
Destroyer18
Turma10
Satyr6
Fanatic4
Fire Siphon3
Buildings 11 types
Farm25
Military Barracks9
Manor8
Sky Passage6
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 9 invoked
Valor4
Chaos2
Shockwave2
Tartarian Gate1