Advanced match analysis
Old Fashioned vs Jake The Snake
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 19229
- Duration
- 34:03
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
Old Fashioned
Zeus · Elo 1595 +15
34:03
Match length
Defeated
Jake The Snake
Amaterasu · Elo 1547 -15
56.9% win probability
Pre-match · Old Fashioned favored
win probability 43.1%
Key momentsIn match order
Old Fashioned
Zeus · Blue- EAPM
- 55.7
- Favorite unit
- Hoplite 123 fielded
- Largest army
- 361
- First expansion
- 4:15
Age path
HermesClassical · Research start 3:05
ApolloHeroic · Est. start 9:12
HeraMythic · Est. start 14:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Market economy2,700 total resource volume
Large army production361 military units
No post-game awards
Jake The Snake
Amaterasu · Red- EAPM
- 37.2
- Favorite unit
- Yumi Archer 63 fielded
- Largest army
- 277
- First expansion
- 16:44
Age path
MinakatatomiClassical · Est. start 2:55
HachimanHeroic · Est. start 9:15
TakemikazuchiMythic · Est. start 13:46
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy2,100 total resource volume
Large army production277 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
Old Fashioned
Bought
Sold
Total player market volume2,700
Jake The Snake
Bought
No buys
Sold
Total player market volume2,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.