Replay-derived match flow, timings, and composition.

Advanced match analysis

@0spooky vs Daioss

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
30453
Duration
17:32
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Defeated
@0spooky Odin · Elo 1014 -16
17:32 Match length
Winner
Daioss Poseidon · Elo 1047 +16
45.3% win probability Pre-match · Daioss favored win probability 54.7%
Key momentsIn match order
Fastest Classical
3:40* Daioss Hermes · estimated
First pressure
4:00 Daioss Stable
First extra TC
10:04 Daioss Town Center
Armory timing
15:17 @0spooky Armory

@0spooky

Odin · Blue
Loss 1014 -16
EAPM
74.4
Favorite unit
Hersir
9 fielded
Largest army
41
First expansion
14:58
Age path
HeimdallClassical · Research start 4:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Water commitment4 dock build events
No post-game awards

Daioss

Poseidon · Maroon
Win 1047 +16
EAPM
73.7
Favorite unit
Hippeus
35 fielded
Largest army
69
First expansion
10:04
Age path
HermesClassical · Research start 2:40
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

@0spooky

Army · 41

Units

Hersir9
Hirdman9
Raiding Cavalry9
Throwing Axeman7
Berserk4
Einheri3
Buildings 10 types
House19
Farm15
Wall11
Dock4
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Daioss

Army · 69

Units

Hippeus35
Toxotes15
Centaur11
Hoplite7
Atalanta1
Buildings 12 types
Farm35
House18
Storehouse9
Wall7
Granary3
Military Academy2
Stable2
Archery Range1
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1