Replay-derived match flow, timings, and composition.

Advanced match analysis

Test1 vs Erazordo1

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
6212
Duration
41:01
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Test1 Tsukuyomi · Elo 484 +24
41:01 Match length
Defeated
Erazordo1 Freyr · Elo 625 -24
30.8% win probability Pre-match · Erazordo1 favored · Upset win probability 69.2%
Key momentsIn match order
First pressure
3:31 Erazordo1 Hersir trained
Fastest Classical
5:50* Erazordo1 Ullr · estimated
Armory timing
7:14 Erazordo1 Armory
First extra TC
10:39 Test1 Town Center
Fastest Heroic
11:40* Test1 Hachiman · estimated
Market timing
17:16 Erazordo1 Market
Fortress timing
18:29 Test1 Castle
Fastest Mythic
22:34* Erazordo1 Vidar · estimated

Test1

Tsukuyomi · Green
Win 484 +24
EAPM
19.2
Favorite unit
Onmyoji
55 fielded
Largest army
174
First expansion
10:39
Age path
Ame No UzumeClassical · Research start 5:14
HachimanHeroic · Research start 10:44
WatatsumiMythic · Research start 23:28
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy21,100 total resource volume
Large army production174 military units
No post-game awards

Erazordo1

Freyr · Red
Loss 625 -24
EAPM
22.3
Favorite unit
Godi
171 fielded
Largest army
440
First expansion
11:42
Age path
UllrClassical · Research start 4:50
AegirHeroic · Research start 18:16
VidarMythic · Research start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,600 total resource volume
Large army production440 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,700 total volume

Test1

Bought

Food600

Sold

Food3,000
Wood17,500
Total player market volume21,100

Erazordo1

Bought

Food1,600

Sold

No sells

Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Test1

Army · 174

Units

Onmyoji55
Naginata Rider22
Shinobi22
Daimyo14
Yumi Horse Archer14
Yari Spearman11
Bushi10
Onna Musha10
Yumi Archer5
Shinigami4
Oyumi3
Samurai2
Tengu2
Buildings 14 types
Farm26
House16
Shrine Japanese13
Castle12
Watermill6
Mining Camp Japanese5
Town Center5
Stable Japanese4
Sentry Tower3
Dojo2
Market2
Temple2
Armory1
Guardhouse1
God powers 5 invoked
New Moon2
Dragon Typhoon1
Goshinboku1
Shogun1

Erazordo1

Army · 440

Units

Godi171
Raiding Cavalry102
Hirdman66
Throwing Axeman31
Rock Giant20
Huskarl14
Jarl12
Portable Ram12
Hersir9
Fafnir3
Buildings 9 types
Farm24
House20
Great Hall19
Longhouse6
Ox Cart Building3
Town Center3
Armory2
Market1
Temple1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1