Advanced match analysis
Test1 vs Erazordo1
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 6212
- Duration
- 41:01
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
Test1
Tsukuyomi · Elo 484 +24
41:01
Match length
Defeated
Erazordo1
Freyr · Elo 625 -24
30.8% win probability
Pre-match · Erazordo1 favored · Upset
win probability 69.2%
Key momentsIn match order
Test1
Tsukuyomi · Green- EAPM
- 19.2
- Favorite unit
- Onmyoji 55 fielded
- Largest army
- 174
- First expansion
- 10:39
Age path
Ame No UzumeClassical · Research start 5:14
HachimanHeroic · Research start 10:44
WatatsumiMythic · Research start 23:28
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy21,100 total resource volume
Large army production174 military units
No post-game awards
Erazordo1
Freyr · Red- EAPM
- 22.3
- Favorite unit
- Godi 171 fielded
- Largest army
- 440
- First expansion
- 11:42
Age path
UllrClassical · Research start 4:50
AegirHeroic · Research start 18:16
VidarMythic · Research start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,600 total resource volume
Large army production440 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,700 total volume›
Test1
Bought
Sold
Total player market volume21,100
Erazordo1
Bought
Sold
No sells
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.