Replay-derived match flow, timings, and composition.

Advanced match analysis

romaainvidal vs Ponito

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19033
Duration
23:47
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
romaainvidal Hades · Elo 1181 +17
23:47 Match length
Defeated
Ponito Poseidon · Elo 1171 -17
51.4% win probability Pre-match · romaainvidal favored win probability 48.6%
Key momentsIn match order
Fastest Classical
3:49* Ponito Ares · estimated
First extra TC
4:34 Ponito Town Center
First pressure
5:02 romaainvidal Military Academy
Armory timing
8:11 Ponito Armory
Fastest Heroic
12:44* Ponito Dionysus · estimated
Fortress timing
14:37 Ponito Fortress
Market timing
15:19 Ponito Market
Fastest Mythic
22:07* romaainvidal Hephaestus · estimated

romaainvidal

Hades · Blue
Win 1181 +17
EAPM
34.7
Favorite unit
Hoplite
62 fielded
Largest army
162
First expansion
8:13
Age path
AthenaClassical · Research start 3:32
ApolloHeroic · Research start 14:24
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling33 wall build events
Market economy400 total resource volume
Large army production162 military units
No post-game awards

Ponito

Poseidon · Red
Loss 1171 -17
EAPM
56.4
Favorite unit
Hypaspist
9 fielded
Largest army
39
First expansion
4:34
Age path
AresClassical · Est. start 2:49
DionysusHeroic · Est. start 11:29
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

romaainvidal

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Ponito

Bought

Food1,000

Sold

Wood4,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

romaainvidal

Army · 162

Units

Hoplite62
Toxotes38
Hypaspist23
Peltast17
Manticore7
Petrobolos4
Achilles2
Ajax2
Colossus2
Helepolis2
Chiron1
Minotaur1
Perseus1
Buildings 12 types
Wall33
House17
Storehouse10
Granary9
Farm7
Military Academy7
Archery Range6
Fortress3
Temple3
Armory1
Market1
Town Center1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

Ponito

Army · 39

Units

Hypaspist9
Toxotes9
Hippeus7
Petrobolos6
Cyclops4
Hoplite2
Atalanta1
Theseus1
Buildings 13 types
Farm30
House17
Storehouse16
Granary9
Military Academy8
Stable6
Archery Range5
Fortress5
Wall5
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Lure1
Pestilence1