Advanced match analysis
romaainvidal vs Ponito
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19033
- Duration
- 23:47
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
romaainvidal
Hades · Elo 1181 +17
23:47
Match length
Defeated
Ponito
Poseidon · Elo 1171 -17
51.4% win probability
Pre-match · romaainvidal favored
win probability 48.6%
Key momentsIn match order
romaainvidal
Hades · Blue- EAPM
- 34.7
- Favorite unit
- Hoplite 62 fielded
- Largest army
- 162
- First expansion
- 8:13
Age path
AthenaClassical · Research start 3:32
ApolloHeroic · Research start 14:24
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling33 wall build events
Market economy400 total resource volume
Large army production162 military units
No post-game awards
Ponito
Poseidon · Red- EAPM
- 56.4
- Favorite unit
- Hypaspist 9 fielded
- Largest army
- 39
- First expansion
- 4:34
Age path
AresClassical · Est. start 2:49
DionysusHeroic · Est. start 11:29
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
romaainvidal
Bought
No buys
Sold
Total player market volume400
Ponito
Bought
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.