Replay-derived match flow, timings, and composition.

Advanced match analysis

:) vs sims machine

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
15394
Duration
17:49
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Winner
:) Loki · Elo 909 +17
17:49 Match length
Defeated
sims machine Freyr · Elo 890 -17
52.7% win probability Pre-match · :) favored win probability 47.3%
Key momentsIn match order
First pressure
4:41 :) Hersir trained
Fastest Classical
5:37* sims machine Freyja · estimated
Armory timing
9:11 :) Armory
Fastest Heroic
11:56* :) Njord · estimated
First extra TC
17:37 :) Town Center

:)

Loki · Blue
Win 909 +17
EAPM
35.1
Favorite unit
Hersir
25 fielded
Largest army
70
First expansion
17:37
Age path
ForsetiClassical · Est. start 5:02
NjordHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
No post-game awards

sims machine

Freyr · Red
Loss 890 -17
EAPM
28.5
Favorite unit
Berserk
20 fielded
Largest army
73
First expansion
—
Age path
FreyjaClassical · Est. start 4:37
AegirHeroic · Research start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment7 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

:)

Army · 70

Units

Hersir25
Throwing Axeman22
Hirdman12
Berserk5
Dreki4
Longboat2
Buildings 8 types
House16
Ox Cart Building9
Dock4
Great Hall3
Longhouse3
Armory1
Temple1
Town Center1
God powers 4 invoked
Walking Woods2
Healing Spring1
Spy1

sims machine

Army · 73

Units

Berserk20
Hersir16
Throwing Axeman15
Dreki8
Dragon Ship7
Raiding Cavalry5
Godi2
Buildings 8 types
House33
Great Hall8
Dock7
Armory2
Longhouse2
Ox Cart Building2
Sentry Tower1
Temple1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1