Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs zvsk8dn

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9581
Duration
33:50
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
BRCwolf Oranos · Elo 984 +15
33:50 Match length
Defeated
zvsk8dn Hades · Elo 909 -44
60.6% win probability Pre-match · BRCwolf favored win probability 39.4%
Key momentsIn match order
First pressure
3:31 BRCwolf Military Barracks
Fastest Classical
3:43* BRCwolf Prometheus · estimated
Armory timing
6:44 BRCwolf Armory
First extra TC
7:43 zvsk8dn Town Center
Market timing
8:48 BRCwolf Market
Fastest Heroic
9:29* BRCwolf Hyperion · estimated
Fortress timing
15:40 BRCwolf Palace
Fastest Mythic
18:40* BRCwolf Helios · estimated

BRCwolf

Oranos · Blue
Win 984 +15
EAPM
55.7
Favorite unit
Fanatic
114 fielded
Largest army
235
First expansion
14:06
Age path
PrometheusClassical · Est. start 2:43
HyperionHeroic · Est. start 8:14
HeliosMythic · Est. start 16:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,200 total resource volume
Large army production235 military units
No post-game awards

zvsk8dn

Hades · Red
Loss 909 -44
EAPM
29.8
Favorite unit
Hoplite
112 fielded
Largest army
237
First expansion
7:43
Age path
AresClassical · Research start 3:40
ApolloHeroic · Research start 14:46
ArtemisMythic · Research start 24:54
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy19,400 total resource volume
Large army production237 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 24,600 total volume

BRCwolf

Bought

No buys

Sold

Food1,200
Wood4,000
Total player market volume5,200

zvsk8dn

Bought

Food600

Sold

Food4,500
Wood14,300
Total player market volume19,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 235

Units

Fanatic114
Contarius52
Murmillo20
Turma14
Destroyer12
Fire Siphon10
Satyr5
Oracle3
Cheiroballista2
Oracle Hero2
Centimanus1
Buildings 11 types
Farm30
Palace12
Manor8
Military Barracks5
Sky Passage5
Counter Barracks3
Town Center3
Armory2
Economic Guild2
Market1
Temple1
God powers 21 invoked
Valor18
Chaos1
Shockwave1
Vortex1

zvsk8dn

Army · 237

Units

Hoplite112
Toxotes37
Gastraphetoros26
Manticore19
Cyclops12
Hypaspist8
Petrobolos6
Achilles4
Ajax4
Chimera3
Chiron3
Perseus3
Buildings 13 types
Farm35
House28
Fortress10
Storehouse9
Sentry Tower7
Wall6
Military Academy4
Temple4
Granary3
Archery Range2
Market2
Town Center2
Armory1
God powers 2 invoked
Sentinel2