Advanced match analysis
BRCwolf vs zvsk8dn
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 9581
- Duration
- 33:50
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
BRCwolf
Oranos · Elo 984 +15
33:50
Match length
Defeated
zvsk8dn
Hades · Elo 909 -44
60.6% win probability
Pre-match · BRCwolf favored
win probability 39.4%
Key momentsIn match order
BRCwolf
Oranos · Blue- EAPM
- 55.7
- Favorite unit
- Fanatic 114 fielded
- Largest army
- 235
- First expansion
- 14:06
Age path
PrometheusClassical · Est. start 2:43
HyperionHeroic · Est. start 8:14
HeliosMythic · Est. start 16:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,200 total resource volume
Large army production235 military units
No post-game awards
zvsk8dn
Hades · Red- EAPM
- 29.8
- Favorite unit
- Hoplite 112 fielded
- Largest army
- 237
- First expansion
- 7:43
Age path
AresClassical · Research start 3:40
ApolloHeroic · Research start 14:46
ArtemisMythic · Research start 24:54
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy19,400 total resource volume
Large army production237 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 24,600 total volume›
BRCwolf
Bought
No buys
Sold
Total player market volume5,200
zvsk8dn
Bought
Sold
Total player market volume19,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.